Search found 10 matches
- Sun Feb 14, 2021 11:41 am
- Forum: General Discussion
- Topic: 'Apply' button for adding/removing Type fields.
- Replies: 3
- Views: 812
Re: 'Apply' button for adding/removing Type fields.
Thank you, Joel, for so quickly answering on a Sunday! :) I understand changes should be saved when you exit the window. The thing is that it often doesn't. I won't update Unity as it's not a big deal to justify the hussle I might face with any other unrelated asset; it's just something I thought yo...
- Sun Feb 14, 2021 9:11 am
- Forum: General Discussion
- Topic: 'Apply' button for adding/removing Type fields.
- Replies: 3
- Views: 812
'Apply' button for adding/removing Type fields.
Good morning, Joel! Under the Types tab, in settings, there is a checkbox for each variable we want to keep track of. Every time I add a new variable to a script that I want to be able to save, I have to remember going back there and check it. This is not a big deal, but pretty much always I have to...
- Wed Jan 06, 2021 9:32 pm
- Forum: General Discussion
- Topic: Prefabs duplicating themselves at each run
- Replies: 4
- Views: 1057
Re: Prefabs duplicating themselves at each run
Thank you, Joel!
I'll send you the invoice.
I'll send you the invoice.
- Wed Jan 06, 2021 2:34 am
- Forum: General Discussion
- Topic: Prefabs duplicating themselves at each run
- Replies: 4
- Views: 1057
Re: Prefabs duplicating themselves at each run
Thank you for quick reply! Understood about the prefab script, attached only to the prefab itself. (I was adding it to the object before making a prefab out of it). But, apart from prefab script, there is still some weird thing going on, on the auto save alone. It's easy to reproduce. If you create ...
- Tue Jan 05, 2021 3:40 pm
- Forum: General Discussion
- Topic: Prefabs duplicating themselves at each run
- Replies: 4
- Views: 1057
Prefabs duplicating themselves at each run
Good Morning! :) My application is very simple, consisting of a single prefab with a single script on it. And what I would need is to individually save the values on each of the instances of this prefab. It was working perfectly before I made it a prefab. While it was only a gameobject with a script...
- Thu Dec 17, 2020 2:56 pm
- Forum: General Discussion
- Topic: How To Reset Everything?
- Replies: 1
- Views: 707
How To Reset Everything?
I've been working for months on a project, and using Easy Save a lot. (Thank you for this wonderful tool!) Through time I have created LOTS of keys, also used a lot of "auto saves", and now I would need to restore everything to its initial state, as if I had just imported Easy Save into th...
- Sun Jan 05, 2020 6:26 am
- Forum: General Discussion
- Topic: Objects holding scripts I made
- Replies: 6
- Views: 2077
Re: Objects holding scripts I made
OK, I'm getting there. Apparently, what I was missing was the creation of ES3Type. Now I think it's gonna work fine. :) Is there a way of seeing all the entries/keys I have created on the project? And also a way of deleting them all at once - something like a "Reset" for Easy Save? Thank y...
- Sun Jan 05, 2020 5:49 am
- Forum: General Discussion
- Topic: Objects holding scripts I made
- Replies: 6
- Views: 2077
Re: Objects holding scripts I made
Good morning, Joel! I’m still struggling to save my variables. You asked if they are valid. When you ask this, you mean the component or the variables themselves? It’s a component I made with basic variables: ints, floats and strings only. Trying to illustrate in a very simple example, it’s like I h...
- Fri Jan 03, 2020 3:26 pm
- Forum: General Discussion
- Topic: Objects holding scripts I made
- Replies: 6
- Views: 2077
Re: Objects holding scripts I made
Thank you, Joel, for quick reply! :) I was following this guidance for the parent object only (as, technically, this is the only object I was saving). Now, I have allowed (Easy Save for prefab) on instantiated objects as you suggested and it indeed recorded the script inside each children. But it's ...
- Fri Jan 03, 2020 1:58 pm
- Forum: General Discussion
- Topic: Objects holding scripts I made
- Replies: 6
- Views: 2077
Objects holding scripts I made
Good morning, Joel! Good morning, everyone! :) In my game there is a parent object which holds a huge number of instantiated objects that become children of this one. Each of this instantiated objects have a script made by me, and on this script there are about 50 variables (mostly floats, integers ...