Hi there,
Please could you create a new, very basic project with a simple scene which replicates your issue and private message it to me with instructions?
All the best,
Joel
Search found 3286 matches
- Mon Mar 01, 2021 6:17 pm
- Forum: General Discussion
- Topic: How to Save Gameobj that in dontdestroy ?
- Replies: 1
- Views: 3
- Mon Mar 01, 2021 6:17 pm
- Forum: General Discussion
- Topic: Are profiles for Auto Save supported for use with Playmaker?
- Replies: 7
- Views: 18
Re: Are profiles for Auto Save supported for use with Playmaker?
Hi there, You would use GetProperty/SetProperty to do this. If you are having difficulties with using these you will need to contact PlayMaker as these actions are part of their functionality rather than ours. Once you have the item into a variable, you would use the Save action to save it (using th...
- Mon Mar 01, 2021 4:15 pm
- Forum: General Discussion
- Topic: How to work with multiple save slots?
- Replies: 4
- Views: 7
Re: How to work with multiple save slots?
Hi there,
We advise that you set the Save Event to none because otherwise you'll risk calling the Save function twice unnecessarily.
All the best,
Joel
We advise that you set the Save Event to none because otherwise you'll risk calling the Save function twice unnecessarily.
All the best,
Joel
- Mon Mar 01, 2021 3:19 pm
- Forum: General Discussion
- Topic: How to work with multiple save slots?
- Replies: 4
- Views: 7
Re: How to work with multiple save slots?
Hi there, You do not need to use settings to do this. You simply need to specify a different filename/path as the filePath parameter of the Easy Save methods. Regarding doing this with Auto Save, there is a section documenting this in the Auto Save guide: https://docs.moodkie.com/easy-save-3/es3-gui...
- Mon Mar 01, 2021 10:54 am
- Forum: General Discussion
- Topic: Are profiles for Auto Save supported for use with Playmaker?
- Replies: 7
- Views: 18
Re: Are profiles for Auto Save supported for use with Playmaker?
Hi there,
You would put your Component into a PlayMaker variable and then save this. Simply set the 'key' field to something unique, and set the 'value' field to your variable.
And then to load, simply use the same key and variable in the Load action.
All the best,
Joel
You would put your Component into a PlayMaker variable and then save this. Simply set the 'key' field to something unique, and set the 'value' field to your variable.
And then to load, simply use the same key and variable in the Load action.
All the best,
Joel
- Mon Mar 01, 2021 8:07 am
- Forum: General Discussion
- Topic: Need Help! SaveAll : System.NullReferenceException
- Replies: 3
- Views: 78
Re: Need Help! SaveAll : System.NullReferenceException
I'm getting the same error, was there a solution found? Hi there, The original poster didn't send us a project, and we've had no other reports of this. If you could private message me a basic project which replicates it I'm happy to look into it further. I would also recommend checking that you're ...
- Sun Feb 28, 2021 6:22 pm
- Forum: General Discussion
- Topic: Are profiles for Auto Save supported for use with Playmaker?
- Replies: 7
- Views: 18
Re: Are profiles for Auto Save supported for use with Playmaker?
Hi there, It's not possible to have different versions of Auto Save. You would need to use the Save action and Load action to save and load the specific variables you want, and only load the position when you want to. The PlayMaker actions are documented in the PlayMaker actions reference: https://d...
- Sun Feb 28, 2021 1:06 pm
- Forum: General Discussion
- Topic: loadrawstring
- Replies: 3
- Views: 10
Re: loadrawstring
Hi there, LoadRawString loads the data within the file as a string. So in your case the result of LoadRawString will return your entire JSON data as a string. It will not parse that JSON data. As the JSON data is in your own format you would need to parse this yourself. You can find more information...
- Sun Feb 28, 2021 11:32 am
- Forum: General Discussion
- Topic: loadrawstring
- Replies: 3
- Views: 10
Re: loadrawstring
Hi there,
Please could you show me the code you're using and any errors you're getting?
Note that LoadRawString just loads the data from the file as a string. Because the data is in your own JSON format, it would be up to you to parse this JSON data and apply it to your objects.
All the best,
Joel
Please could you show me the code you're using and any errors you're getting?
Note that LoadRawString just loads the data from the file as a string. Because the data is in your own JSON format, it would be up to you to parse this JSON data and apply it to your objects.
All the best,
Joel
- Sun Feb 28, 2021 9:03 am
- Forum: General Discussion
- Topic: Are profiles for Auto Save supported for use with Playmaker?
- Replies: 7
- Views: 18
Re: Are profiles for Auto Save supported for use with Playmaker?
Hi there, If by 'profile' you mean creating multiple save files, this is indeed possible. You simply need to change the settings.path field of the ES3AutoSaveMgr Component attached to the Easy Save 3 Manager. You can do this using PlayMaker's Set Property action (see screenshot). However, it's not p...