Search found 4854 matches

by Joel
Sun Mar 31, 2024 8:44 am
Forum: General Discussion
Topic: Start encryption for released game
Replies: 3
Views: 156

Re: Start encryption for released game

Hi, I have a released game with no encryption and have had trouble with cheaters from day one. My second game, I didn't even make leaderboards lol but I did encrypt lolx2. In hindsight, seeing the file for my first game and how easy it is to change the unencrypted file and close the game to change ...
by Joel
Sat Mar 30, 2024 9:06 am
Forum: General Discussion
Topic: "New Game" - "Delete All Data" (Playmaker)
Replies: 4
Views: 652

Re: "New Game" - "Delete All Data" (Playmaker)

I'm reworking an old project (Unity 5.6.3) with Playmaker (1.8.4) and using Easy Save 2. It was working fine the last time I opened it, but now I'm seeing a missing action "DeleteDataPool." Any idea what could have happened and how I can fix it? Thanks in advance. Hi there, Easy Save has ...
by Joel
Thu Mar 28, 2024 9:21 am
Forum: General Discussion
Topic: ❗❗❗ IMPORTANT: Order or Invoice Number is now required ❗❗❗
Replies: 0
Views: 138

❗❗❗ IMPORTANT: Order or Invoice Number is now required ❗❗❗

We now require that your order or invoice number is entered into the "Asset Store Invoice Number or Order ID" field of your profile. This is not visible to other users and only visible to Moodkie staff. To find your order number you can do the following: Go to https://assetstore.unity.com/...
by Joel
Thu Mar 28, 2024 9:07 am
Forum: General Discussion
Topic: ES3.Load<string> Exception
Replies: 1
Views: 85

Re: ES3.Load<string> Exception

Hi there,

Firstly I recommend updating to the latest version of Easy Save.

If this doesn't resolve the issue, please see the section of the Error Handling guide regarding this error:
https://docs.moodkie.com/easy-save-3/es ... -handling/

All the best,
Joel
by Joel
Wed Mar 27, 2024 8:47 am
Forum: General Discussion
Topic: Singleton load and save scriptable object between scenes
Replies: 1
Views: 91

Re: Singleton load and save scriptable object between scenes

Hi there, I've had no other reports of this. If you've added the manager to all of your open scenes using the instructions in the error message and you're still getting the error, please could you create a new project with a simple scene which replicates this and send it to me using the form at mood...
by Joel
Wed Mar 27, 2024 8:44 am
Forum: General Discussion
Topic: Scriptable Object Reference without Reference Manager?
Replies: 1
Views: 168

Re: Scriptable Object Reference without Reference Manager?

Hi there, If you want to ignore a field in a class you can use the [ES3NonSerialized] attribute (you would also need to delete the save data to ensure the field isn't stored in there). See the Choosing what is saved guide for more info: https://docs.moodkie.com/easy-save-3/es3-guides/choosing-what-i...
by Joel
Tue Mar 26, 2024 12:05 pm
Forum: General Discussion
Topic: How to handle altered gamedata?
Replies: 3
Views: 127

Re: How to handle altered gamedata?

Hi there, The example you've given shouldn't throw an error (not from our end anyway). In the case of loading your data it will load value1 as expected and do nothing with value2. In this case you would need to set an appropriate default value for your value2 field. If you want to perform logic base...
by Joel
Tue Mar 26, 2024 8:27 am
Forum: General Discussion
Topic: Textures being loaded from another scenes
Replies: 8
Views: 322

Re: Textures being loaded from another scenes

Hi there, Should I go scene by scene clicking in the "Optimize" button? Correct, you would need to do this for every manager. Would it make any difference removing the "Easy Save 3 Manager" and adding it again? This will regenerate all of your reference IDs, so any save data usin...
by Joel
Sun Mar 24, 2024 8:56 am
Forum: General Discussion
Topic: [Bug] Scene Reference Manager Creating Duplicate Items in Unity Hierarchy.
Replies: 3
Views: 119

Re: [Bug] Scene Reference Manager Creating Duplicate Items in Unity Hierarchy.

Hi Chris, All the Easy Save 3 Manager does is put the dependencies in your scene into a Dictionary, so if doing so (which is quite a standard thing to do in Unity) is causing issues then this would indicate that the asset you're using is doing something unusual underneath. The only solution I can pr...
by Joel
Fri Mar 22, 2024 11:26 am
Forum: General Discussion
Topic: Unable to load data after re-entering game mode.
Replies: 5
Views: 222

Re: Unable to load data after re-entering game mode.

Different types of data can be saved to the same file, and you can overwrite a key with a different type. However, the error in your case was likely that you're loading a type which no longer exists. If this is not the case please could you replicate this in a new project with a simple scene and sen...