WWWAudioExtensions Error

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RonDMC
Posts: 7
Joined: Thu Nov 23, 2017 12:56 am

WWWAudioExtensions Error

Post by RonDMC »

I just updated both Unity to 2017.3.0f3 and the Easy Save addon via the Asset Store menu in the Unity editor and ES3.cs is throwing me an error:

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Assets/Plugins/Easy Save 3/Scripts/ES3.cs(475,10): error CS0103: The name `WWWAudioExtensions' does not exist in the current context
Didn't see another thread with this issue. Did something not update correctly or is there a fix?

Thank you!
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Joel
Moodkie Staff
Posts: 4826
Joined: Wed Nov 07, 2012 10:32 pm

Re: WWWAudioExtensions Error

Post by Joel »

Hi there,

This is caused because Unity seems to pointlessly change their AudioClip methods on a regular basis :D

This will be fixed in the next update, but in the meantime I'll PM you an update to fix it.

All the best,
Joel
Joel @ Moodkie Interactive
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RonDMC
Posts: 7
Joined: Thu Nov 23, 2017 12:56 am

Re: WWWAudioExtensions Error

Post by RonDMC »

I eagerly await the fix, thanks for the fast respone!
m9731526
Posts: 4
Joined: Sat Jan 13, 2018 5:42 am

Re: WWWAudioExtensions Error

Post by m9731526 »

Hi, may I as well have the fix? :p
BTW, I'm kinda curious about why do you always use PM to provide fixes, wouldn't it be more efficient to post fix on a Github repo issue board or something?
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Joel
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Joined: Wed Nov 07, 2012 10:32 pm

Re: WWWAudioExtensions Error

Post by Joel »

Hi there,

I'll PM you the fix right away.

We PM fixes because we can't make parts of our source code publicly accessible, and for some fixes we also need to confirm invoice numbers.

All the best,
Joel
Joel @ Moodkie Interactive
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SpriteFight
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Joined: Mon Nov 24, 2014 8:35 am

Re: WWWAudioExtensions Error

Post by SpriteFight »

Mine is broken as well, when do you plan to push a fix?
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Joel
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Re: WWWAudioExtensions Error

Post by Joel »

I'm not certain at the moment, but I'm aiming for Friday 26th. There's quite a major rewrite in this update to work around a bug at Unity's end which they don't appear to be fixing, so there's a lot to be done before it's released.

All the best,
Joel
Joel @ Moodkie Interactive
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