Save Object Array Playmaker Action not working

Easy Save 2 has been replaced by Easy Save 3, so is no longer supported.
Locked
germanfica
Posts: 1
Joined: Thu Oct 05, 2017 6:09 pm

Save Object Array Playmaker Action not working

Post by germanfica »

Save Object Array Playmaker Action Error
Save Object Array Playmaker Action Error
image.png (103.31 KiB) Viewed 5408 times
Hello everyone, I have a problem to save GameObject into Easy Save 2. I hope that exist a solution. If you need more information, let me know.

Code: Select all

Cannot save Object of type UnityEditor.DefaultAsset as it is not a supported type
UnityEngine.Debug:LogError(Object)
ES2_object:Write(Object, ES2Writer)
ES2Writer:Write(Object, ES2Type)
ES2Writer:Write(Object[], ES2Type)
ES2Writer:Write(Object[], String)
ES2:Save(Object[], String, ES2Settings)
HutongGames.PlayMaker.Actions.SaveObjectArray:OnEnter() (at Assets/PlayMaker/Actions/ES2PlayMaker.cs:1512)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:199)
HutongGames.PlayMaker.FsmState:OnEnter() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:169)
HutongGames.PlayMaker.Fsm:EnterState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2670)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2628)
HutongGames.PlayMaker.Fsm:UpdateStateChanges() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2556)
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2595)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2198)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2289)
HutongGames.PlayMaker.Fsm:Event(FsmEvent) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2370)
HutongGames.PlayMaker.Fsm:Event(String) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2357)
PlayMakerFSM:SendEvent(String) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:672)
UnityEngine.EventSystems.EventSystem:Update()
User avatar
Joel
Moodkie Staff
Posts: 4849
Joined: Wed Nov 07, 2012 10:32 pm

Re: Save Object Array Playmaker Action not working

Post by Joel »

Hi there,

As this is an Easy Save 2 question, I've moved it to the relevant forum.

I've not seen this error before, but it appears that the GameObject you're trying to save is uninitialised, as DefaultAsset is the type Unity gives objects which are not yet resolved.

If you could PM me a very basic test project which reproduces this I'll look into it further for you.

All the best,
Joel
Joel @ Moodkie Interactive
Purchase Easy Save | Contact | Guides | Docs | Getting started
Locked