Hi Joel,
I noticed you mentioned that Easy Save 3 will be able to save UnityEngine.Object reference fields. What about non-unity references types (e.g. classes not derived from UnityEngine.Object)? Will ES3 now save those by reference as well, or does it still save by value (i.e. you end up with two references when you de-serialize)?
- Aaron
Reference Serialization
Re: Reference Serialization
Hi Aaron,
Unfortunately it's not possible to save references to non-Unity types as Unity currently provides no way of doing this.
However, you can use ES3.LoadInto to load data into a reference of your choosing.
All the best,
Joel
Unfortunately it's not possible to save references to non-Unity types as Unity currently provides no way of doing this.
However, you can use ES3.LoadInto to load data into a reference of your choosing.
All the best,
Joel
Re: Reference Serialization
Okay. Thanks Joel.