Search found 3 matches
- Fri May 15, 2020 4:51 am
- Forum: General Discussion
- Topic: Errors when attempting to create/edit a new Type
- Replies: 1
- Views: 1091
Errors when attempting to create/edit a new Type
Hi, I'm very consistently receiving a nullref error when I click the name of a specific class in the type editor, which subsequently breaks the ES3 window. This is in Unity 2019.3.10f1, latest version of Easy Save. I've put together a small repro project here: [DELETED] Reproduction steps: Open the ...
- Wed Sep 25, 2019 9:17 pm
- Forum: General Discussion
- Topic: Saving ScriptableObjects by asset reference
- Replies: 2
- Views: 1316
Re: Saving ScriptableObjects by asset reference
Gotcha, so either way it needs to already exist in the scene via an SO "database" component that already exists.
Thanks for your quick response!
Thanks for your quick response!
- Tue Sep 24, 2019 12:00 am
- Forum: General Discussion
- Topic: Saving ScriptableObjects by asset reference
- Replies: 2
- Views: 1316
Saving ScriptableObjects by asset reference
Can you save ScriptableObjects by asset reference, without instantiating them? I haven't had any issue saving/loading Instantiated SOs, but any time I save a class with a reference to an SO asset, it always nulls out on reload.
Is what I'm attempting even possible?
Thanks in advance
Is what I'm attempting even possible?
Thanks in advance