Search found 3 matches

by Caffeen
Fri May 15, 2020 4:51 am
Forum: General Discussion
Topic: Errors when attempting to create/edit a new Type
Replies: 1
Views: 1091

Errors when attempting to create/edit a new Type

Hi, I'm very consistently receiving a nullref error when I click the name of a specific class in the type editor, which subsequently breaks the ES3 window. This is in Unity 2019.3.10f1, latest version of Easy Save. I've put together a small repro project here: [DELETED] Reproduction steps: Open the ...
by Caffeen
Wed Sep 25, 2019 9:17 pm
Forum: General Discussion
Topic: Saving ScriptableObjects by asset reference
Replies: 2
Views: 1316

Re: Saving ScriptableObjects by asset reference

Gotcha, so either way it needs to already exist in the scene via an SO "database" component that already exists.

Thanks for your quick response!
by Caffeen
Tue Sep 24, 2019 12:00 am
Forum: General Discussion
Topic: Saving ScriptableObjects by asset reference
Replies: 2
Views: 1316

Saving ScriptableObjects by asset reference

Can you save ScriptableObjects by asset reference, without instantiating them? I haven't had any issue saving/loading Instantiated SOs, but any time I save a class with a reference to an SO asset, it always nulls out on reload.

Is what I'm attempting even possible?

Thanks in advance