Search found 6 matches

by vrchewal
Sat May 04, 2019 2:29 pm
Forum: General Discussion
Topic: Hangs on Load
Replies: 10
Views: 4814

Re: Hangs on Load

This seems to have worked! Thanks. I have used ES3 on a different project without the need for the manager in the scene. Just calling Save and Load has worked just fine for me. Is it because its a GameObject that is being loaded that is the issue? I currently have a custom container class type for s...
by vrchewal
Wed May 01, 2019 7:25 pm
Forum: General Discussion
Topic: Hangs on Load
Replies: 10
Views: 4814

Re: Hangs on Load

When I comment out the Load call, it doesnt hang up and the debug lines are printed. The parent function is empty, just a placeholder for future QA checks. I will see what I can do about packaging up a project and sending it over.
by vrchewal
Wed May 01, 2019 6:55 pm
Forum: General Discussion
Topic: Hangs on Load
Replies: 10
Views: 4814

Re: Hangs on Load

This is very strange. I have Unity 2019.1.0f2 and Easy Save 3 from the Asset Store. I created an empty scene and have 3 objects in the scene. A camera, save script and a test gameobject. I re-imported ES3 to ensure i have the unmodified version from the store. The gameobject to save has no component...
by vrchewal
Wed May 01, 2019 5:28 pm
Forum: General Discussion
Topic: Hangs on Load
Replies: 10
Views: 4814

Re: Hangs on Load

Thanks again for the support!

It is not a prefab and depending on the needs of the scene, will have a different structure each time. I'll create a skeleton hierarchy, gradually add components and see where it breaks down. I'll post back once I have more information. Thanks!
by vrchewal
Tue Apr 30, 2019 7:02 pm
Forum: General Discussion
Topic: Hangs on Load
Replies: 10
Views: 4814

Re: Hangs on Load

Thanks for the response! The main parent game object is a singleton instance, custom manager script derived from MonoBehavior. It contains references to the other game objects in Lists, all of which are custom types added to the Easy Save types list. To save time, what is the best way to setup a gam...
by vrchewal
Sun Apr 28, 2019 2:17 am
Forum: General Discussion
Topic: Hangs on Load
Replies: 10
Views: 4814

Hangs on Load

I can save from code using ES3.Save<GameObject>(SaveName, gameObject); and can see the saved file, with a complete parent -> children structure for the gameobject. In other words, saving seems to work fine. When I attempt to load on Start from the saved file using ES3.Load<GameObject>(SaveName); Uni...