Search found 3 matches
- Tue May 14, 2019 10:58 am
- Forum: General Discussion
- Topic: Reopening Unity adds extra components
- Replies: 5
- Views: 2280
Re: Reopening Unity adds extra components
I've replied to the email, wasn't sure if it went through
- Mon May 13, 2019 1:15 pm
- Forum: General Discussion
- Topic: Reopening Unity adds extra components
- Replies: 5
- Views: 2280
Re: Reopening Unity adds extra components
It must be something on my end - doing it in the example project doesn't yield the same results.
Any idea why I'm getting the behaviour on my side?
Any idea why I'm getting the behaviour on my side?
- Mon May 13, 2019 1:11 pm
- Forum: General Discussion
- Topic: Reopening Unity adds extra components
- Replies: 5
- Views: 2280
Reopening Unity adds extra components
I'm saving data across scenes, and it works fine when playing and stopping in the editor - except that when you close and reopen Unity, when I load saved GameObjects it duplicates components to the loaded GO - including trying to add an extra SpriteRenderer which Unity doesn't like, thus crashing my...