Search found 27 matches

by krolldk
Mon Sep 16, 2019 11:37 am
Forum: General Discussion
Topic: WebGL error? (SOLVED)
Replies: 3
Views: 301

Re: WebGL error?

yeah. that was it.

TL: DR; My bad. No action required.
by krolldk
Mon Sep 16, 2019 10:57 am
Forum: General Discussion
Topic: WebGL error? (SOLVED)
Replies: 3
Views: 301

Re: WebGL error?

OK followup: I am pretty sure this only affects me, and for messed up reasons :-) It turned out that E3Cloud.GetUser(name,pass) had different return values from webGL build target to win build target, because I had a compiler flag DISABLE_HASHING defined only on windows buildtarget. (Remember ? I ha...
by krolldk
Mon Sep 16, 2019 9:53 am
Forum: General Discussion
Topic: WebGL error? (SOLVED)
Replies: 3
Views: 301

WebGL error? (SOLVED)

Hi I'm using Easysave with cloud. I now have an issue, where downloading a file from the cloud works fine in editor, when the editors build target is windows. When I switch the build target to WebGL, and make no other changes, the download doesn't work. Debugging with Visual Studio, I found the foll...
by krolldk
Mon Aug 12, 2019 7:09 pm
Forum: Feature Requests
Topic: Folder structure in ES3Cloud
Replies: 4
Views: 1124

Re: Folder structure in ES3Cloud

Yeah. That makes sense. Not everyone can use regexp I suppose. Would it be too much to ask for ALSO the regexp thing for those of us that do speak regexp ? I mean, that would make it pretty powerful for us, allowing us to do stuff like: yield return StartCoroutine(cloud.DownloadFilesRegexp("/dir/myD...
by krolldk
Mon Aug 12, 2019 8:46 am
Forum: General Discussion
Topic: Security in Cloud
Replies: 1
Views: 256

Security in Cloud

Hey What would be the recommendation for providing security in the cloud solution ? I understand the rationale for staying clear of authentication in EasySave, and I think that makes a bunch of sense, but the file storage right now is, unless I'm misunderstanding something, pretty open isn't it ? I ...
by krolldk
Mon Aug 12, 2019 8:39 am
Forum: Feature Requests
Topic: Folder structure in ES3Cloud
Replies: 4
Views: 1124

Re: Folder structure in ES3Cloud

I thought a little bit more about it, and maybe the feature is a bit harder than I originally thought.... e.g. nested folders would be tricky... ES3File myFile = new ES3File("dir1/dir2/dir3/filename.es3") would, with my suggestion, be saved in the DB as : dir1/dir2/dir3/ in the path field, and "file...
by krolldk
Fri Aug 09, 2019 11:17 am
Forum: Feature Requests
Topic: - Post your Feature Requests in this thread -
Replies: 46
Views: 24020

Re: - Post your Feature Requests in this thread -

Path support in the cloud solution. Right now, we can save files in the cloud solution, and thats fine. If I save e.g. E3File myFile = new ES3File("myFile.ecs"); cloud.UploadFile(myFile); I get a file in the database with filename "MyFile.ecs". Great. If I do: E3File myFile = new ES3File("myDir/myFi...
by krolldk
Fri Aug 09, 2019 10:54 am
Forum: General Discussion
Topic: WARNING!!
Replies: 1
Views: 323

Re: WARNING!!

First of all: My apologies to Joel and the team for my harsh language. It turns out that the problem is ONLY for files created with no synching to local file (as in my example above). Joel tells me that this was intended behaviour, but that maybe it shouldn't be :-) In short: The problem probably is...
by krolldk
Fri Aug 09, 2019 10:16 am
Forum: General Discussion
Topic: cloud timestamps
Replies: 2
Views: 285

Re: cloud timestamps

Ah .. I see. UTC timestamps actually makes a lot of sense. I hadn't twigged that. So.. we shouldn't worry about timezone issues, but still of course badly set client clocks could be a problem in race conditions. But, there you go. I get the reason you're doing it client side now, and I get why it wo...
by krolldk
Thu Aug 08, 2019 4:14 pm
Forum: General Discussion
Topic: WARNING!!
Replies: 1
Views: 323

WARNING!!

I'm sorry, but this goes beyond incompetence. I invite everyone to try the following: public void TrivialTest() { ES3File myFile = new ES3File("Filename.es3",false); myFile.Save<int>("myKey", 0); myFile.Sync(); } Run this once, and you get a file named Filename.es3 in your default directory (typical...