Search found 35 matches
- Wed Mar 08, 2023 2:41 pm
- Forum: General Discussion
- Topic: How to save nested instances?
- Replies: 8
- Views: 5506
Re: How to save nested instances?
Hi again, I had another user with a very similar issue which related to fields of enums in classes for which there is an ES3Type. I'm quite sure this is the same issue you're encountering. If you private message me your invoice number I can send over the update. Alternatively you can manually modif...
- Tue Mar 07, 2023 5:40 pm
- Forum: General Discussion
- Topic: How to save nested instances?
- Replies: 8
- Views: 5506
Re: How to save nested instances?
Hi there, The error looks to me like the file contains a type of data for which a Type no longer exists in your project. If deleting your save data (Tools > Easy Save 3 > Clear Persistent Data Path) doesn't resolve the issue, please could you replicate this in a new project with a simple scene so I...
- Tue Mar 07, 2023 3:06 pm
- Forum: General Discussion
- Topic: How to save nested instances?
- Replies: 8
- Views: 5506
Re: How to save nested instances?
I wouldn't be able to understand what is happening here without being able to see the ES3Type you created, and the full error with stacktrace. If you send those over I'm happy to look into it further if you want more info. However, if you were pursuing this then you might just find it easier to sav...
- Mon Mar 06, 2023 1:45 pm
- Forum: General Discussion
- Topic: How to save nested instances?
- Replies: 8
- Views: 5506
Re: How to save nested instances?
Hi there, Fields of reference types will be saved and loaded by reference by default (see Supported Types ), which is why your fields of ScriptableObjects are loading as null and you're receiving that warning. However, if you want to load fields by value and ref you can change the MemberReferenceMo...
- Sun Mar 05, 2023 2:00 pm
- Forum: General Discussion
- Topic: How to save nested instances?
- Replies: 8
- Views: 5506
How to save nested instances?
In my game I have a ScriptableObject called "Skill" and then I also have another SO called "Character" that can store references to skills. When I run the game, I instantiate random characters and then instantiate random skills to be stored within those recently created character...
- Sun Aug 15, 2021 1:40 pm
- Forum: General Discussion
- Topic: Unable to update
- Replies: 1
- Views: 630
Unable to update
I'm running into a weird problem in Unity's Package Manager. On Easy Save it says "Currently Downloaded 3.1.4" and "Update Available 3.3.2", but when I press Update, it briefly flashes the new version as Currently Downloaded but then reverts back to the 3.1.4., making me unable t...
- Wed Jun 09, 2021 5:47 am
- Forum: General Discussion
- Topic: NullReferenceException with Volume
- Replies: 1
- Views: 708
NullReferenceException with Volume
I added global volume to my scene for some post-processing bloom, but now I am getting NullReferenceException errors from ES3 from time to time because of that. It doesn't break the scene, but it would still be nice to somehow fix it. Ideas? I am using Unity 2020.3.5f1 with URP (2D Renderer). Here's...
- Fri Feb 07, 2020 10:53 am
- Forum: General Discussion
- Topic: IOException: Sharing violation
- Replies: 2
- Views: 2829
Re: IOException: Sharing violation
Hey Joel,
Thanks for the tip! Added error catching to the method.
Thanks for the tip! Added error catching to the method.
- Wed Feb 05, 2020 5:10 pm
- Forum: General Discussion
- Topic: IOException: Sharing violation
- Replies: 2
- Views: 2829
IOException: Sharing violation
Hey, I recently released my game and I have now gotten several reports of the game getting stuck (not full freeze or crash, but unable to proceed). After going through some logs, I located the issue to an error with saving: IOException: Sharing violation on path C:\Users\bill\AppData\LocalLow\Redbea...
- Wed Dec 11, 2019 6:53 pm
- Forum: General Discussion
- Topic: Problems saving references to ScriptableObjects
- Replies: 28
- Views: 11923
Re: Problems saving references to ScriptableObjects
I ran into a problem which seems to be solved now and might not be related to this, but I figured I check with you if it might be related. -The problem was with my inventory (List of SO's) loading as null, even though it has always worked properly before. After a lot of debugging, I couldn't fully g...