Ah, that makes sense.
Thanks!
Jeff
Search found 9 matches
- Fri Jul 26, 2019 5:50 pm
- Forum: General Discussion
- Topic: Referenced objects not persisting?
- Replies: 2
- Views: 1626
- Fri Jul 26, 2019 5:48 pm
- Forum: General Discussion
- Topic: Issue when opening the ES3 window
- Replies: 5
- Views: 2592
Re: Issue when opening the ES3 window
Hey Joel, You got it: I re-imported from the Asset Store and it's working now. I purchased 4 days ago, in case that info helps root cause why some folks are getting older versions. Thanks for the quick reply! Went ahead and left a :thumbsup: review on the asset store while I was there. Cheers Jeff
- Fri Jul 26, 2019 5:30 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Circular References
- Replies: 5
- Views: 16313
Re: Circular References
Apologies for necro'ing an old thread, but I can't find the answer elsewhere - > there will be one caveat regarding saving references, at least upon release anyway: any object you want to save a reference to must inherit from must be a UnityEngine.Object (i.e. MonoBehaviour, ScriptableObject). Is th...
- Thu Jul 25, 2019 12:01 am
- Forum: General Discussion
- Topic: Referenced objects not persisting?
- Replies: 2
- Views: 1626
Referenced objects not persisting?
Here's what's going on: 1. I have an object (based on monobehavior) that I can save and load using ES3 just fine. 2. I have a container object (also based on monobehavior) which references that object. When I Save and then Load the container, the reference to the contained object is null on load. 3....
- Wed Jul 24, 2019 11:54 pm
- Forum: General Discussion
- Topic: Issue when opening the ES3 window
- Replies: 5
- Views: 2592
Re: Issue when opening the ES3 window
Hey Joel, I'm not sure if this is related, but the ES3 Window works for me *except* for the Settings tab, which drops the following error when I navigate to the tab (which itself is empty) NullReferenceException: Object reference not set to an instance of an object ES3Editor.SettingsWindow.Init () (...
- Wed Jul 24, 2019 11:47 pm
- Forum: General Discussion
- Topic: NavMeshAgent not persisting
- Replies: 3
- Views: 2025
Re: NavMeshAgent not persisting
Hi Joel, > The reason we don't allow case insensitive search... That makes sense, thanks! > With regards to your second suggestion, I'm not sure I understand what you mean by "properties that are not functions". Would you be able to clarify? Functions do not themselves contain any data, so...
- Tue Jul 23, 2019 2:59 pm
- Forum: General Discussion
- Topic: NavMeshAgent not persisting
- Replies: 3
- Views: 2025
Re: NavMeshAgent not persisting
Ah, figured out my own problem. Here's what was going on in case anyone else runs into this: 1. Afaict, the reference to the NavMeshAgent was still present in memory when loading the first time, so it was showing up in ES3's refmgr. (That may not be quite right, but something like that). That was mi...
- Tue Jul 23, 2019 2:32 pm
- Forum: General Discussion
- Topic: Auto-Save settings for current scene does not keep settings
- Replies: 3
- Views: 2297
Re: Auto-Save settings for current scene does not keep setti
The confusion might be that you specifically have to disable the auto save component (ie click the enabled checkbox). If you instead remove the autosave component entirely from "easy save 3 manager" (while not in play mode) and then enter/exit playmode, it will automatically be added back....
- Tue Jul 23, 2019 2:04 pm
- Forum: General Discussion
- Topic: NavMeshAgent not persisting
- Replies: 3
- Views: 2025
NavMeshAgent not persisting
... well, sometimes. Here's the simplest (contrived) test case I could create to reproduce it. using UnityEngine; using UnityEngine.AI; public class Argh : MonoBehaviour { public bool createAndSaveObjThisTime = true; // To reproduce: // 1. Create an empty gameobject in a new project; attach this scr...