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- Mon Aug 12, 2019 2:20 pm
- Forum: General Discussion
- Topic: High Level Save Manager
- Replies: 2
- Views: 1317
High Level Save Manager
New to ES3 and I have looked over the documentation, but I don't think it can answer my question. Is anyone implementing a high level save system? Meaning, that when some event occurs, (beating a boss, collecting a treasure, etc..) all the ES3 nodes are told to save? Thinking in terms of an RPG, col...