Search found 20 matches

by 88888888
Mon Oct 28, 2019 9:30 pm
Forum: General Discussion
Topic: What is the best way to Save&Load GameObjects in hierarchy
Replies: 3
Views: 359

Re: What is the best way to Save&Load GameObjects in hierarc

Hi there, The following script will do this. You simply need to drag the GameObjects you want to save the active states of into the gameObjects array of the script. This assumes that there is an Easy Save 3 Manager in your scene, and the GameObjects you are saving are in the reference manager. This...
by 88888888
Sat Oct 26, 2019 11:19 pm
Forum: General Discussion
Topic: What is the best way to Save&Load GameObjects in hierarchy
Replies: 3
Views: 359

What is the best way to Save&Load GameObjects in hierarchy

Hi. Let say I have 20 missions inside my game and each mission stored inside a game object inside my game hierarchy. So what is the best way to disable and enable those game objects when I load my game?
by 88888888
Wed Oct 16, 2019 2:53 pm
Forum: General Discussion
Topic: Can I install ES3 Cloud on Webmin contol panel too?
Replies: 1
Views: 1697

Can I install ES3 Cloud on Webmin contol panel too?

Hi. I already installed ES3 Cloud on my CPanel but does it work with Webmin or other free alternative of CPanle too?
by 88888888
Wed Oct 09, 2019 12:06 pm
Forum: General Discussion
Topic: Can ES3 be used to sync position of characters?
Replies: 3
Views: 1911

Re: Can ES3 be used to sync position of characters?

Hi there, Would you be able to show me how you're doing this? I'm not sure how saving a bool could save the position of characters. If there's already data in the file then this will cause slowdown because it will have to perform a random-access operation in the file. Also note that performing IO o...
by 88888888
Tue Oct 08, 2019 8:13 pm
Forum: General Discussion
Topic: Can ES3 be used to sync position of characters?
Replies: 3
Views: 1911

Can ES3 be used to sync position of characters?

I just want do save and load a bool variable for this but everytime I save it inside my ssd drive reduces the game frame rates from 600 to 150 fps for seconds.
by 88888888
Sun Oct 06, 2019 2:45 am
Forum: General Discussion
Topic: Is that possible?
Replies: 1
Views: 230

Is that possible?

Hi, Let say I'm going to create an online game that people create new things like buildings there so how can I save and load/share those buildings with all other players? For example I'm the player of first system and I create a building inside my game so how can I save that building and load to sec...
by 88888888
Sat Sep 21, 2019 3:00 am
Forum: General Discussion
Topic: Should I upload and download all of my 100 models everytime?
Replies: 1
Views: 246

Should I upload and download all of my 100 models everytime?

Hi. Let say I have 99 3d models in a Array and I upload them by ES3 Cloud Upload action. then I add another 3d model to that Array! So I need to upload 100 3d models again everytime I add a model? Is there a way to just update that array and not upload the whole 100 3d models with a huge file size a...
by 88888888
Tue Sep 17, 2019 10:04 am
Forum: General Discussion
Topic: How to save & load a game object along its components?
Replies: 3
Views: 374

Re: How to save & load a game object along its components?

Thanks. Just is that possible to add "Enable Easy Save for Prefab" automatically in runtime with a playmaker action or something? in case we going to create a random prefab in runtime and we can't right click and select "Enable Easy Save for Prefab" on there?
by 88888888
Mon Sep 16, 2019 10:18 pm
Forum: General Discussion
Topic: How to save & load a game object along its components?
Replies: 3
Views: 374

How to save & load a game object along its components?

How to save & load a game objects along its components and scripts? I'm using ES3.

Also I need to save and load scripts that is on the object's children too.
by 88888888
Sat Sep 14, 2019 8:23 pm
Forum: General Discussion
Topic: Security
Replies: 6
Views: 544

Re: Security

What about ES3 Cloud Upload File? I figured out how Easy Save works thanks for help but still there is a problem that ES3 Cloud Upload File doesn't work when I try to upload data from memory! it works good when location is set as "File" or "Pleyer Prefs"but as I want to store passwords of users I do...