Well, apparently making a development build fixed it xD
I forgot to tick Read/write enabled in the options of the sprites I was loading. My bad
So: problem solved!
Search found 5 matches
- Thu Jan 02, 2020 2:49 pm
- Forum: General Discussion
- Topic: Build causes error
- Replies: 4
- Views: 1574
- Thu Jan 02, 2020 2:33 pm
- Forum: General Discussion
- Topic: Build causes error
- Replies: 4
- Views: 1574
Re: Build causes error
Well I don't know if there is a log or something somewhere... I haven't found one, I try building it as development build with a debugger so that I can look into it better. This is kind of my first unity project where I am in charge of programming so ye... The issue is the following: I pick up an ob...
- Thu Jan 02, 2020 1:47 pm
- Forum: General Discussion
- Topic: Build causes error
- Replies: 4
- Views: 1574
Build causes error
Hello Forums! I have a big issue currently. A while ago I had a problem saving informations from a prefab. I got great help and could fix it. I "Finished" my project so to speak and builded it and noticed something... While saving data from the prefab works PERFECTLY in playmode... it does...
- Wed Oct 02, 2019 6:10 pm
- Forum: General Discussion
- Topic: Problems loading a saved gameObject
- Replies: 4
- Views: 2734
Re: Problems loading a saved gameObject
Sorry for replying that late!
My current Version is 3.1.4f1 too. I haven't replied earlier because I thought I found a better approach to what I want to do but I apparently haven't!
My current Version is 3.1.4f1 too. I haven't replied earlier because I thought I found a better approach to what I want to do but I apparently haven't!
- Tue Sep 17, 2019 5:41 pm
- Forum: General Discussion
- Topic: Problems loading a saved gameObject
- Replies: 4
- Views: 2734
Problems loading a saved gameObject
Hello Folks! I hope this is the right Thread to ask for help on an error that i aparrently don't understand! In my Scene I have an inventory that contains gameObjects that are loaded from a prefab. I wanted to save the whole gameObject with all its components and children, ticked the "save Game...