Search found 5 matches

by BISLY
Wed Jul 01, 2020 8:24 am
Forum: General Discussion
Topic: Cache a gzip compression file (Playmaker)
Replies: 1
Views: 1159

Cache a gzip compression file (Playmaker)

Hi, i have posted before about saving files getting too large, and kinda solved it with the gzip compression with your help. but I have an issue (or its standard..?) that i now I cannot cache a file which is gzip compressed. geting error: GameObject : FSM : State 5 : CacheFile : System.NotSupportedE...
by BISLY
Tue Jun 30, 2020 8:39 pm
Forum: General Discussion
Topic: SaveFile.es3 just getting larger and larger
Replies: 6
Views: 2287

Re: SaveFile.es3 just getting larger and larger

Hey, Im kinda having the same issue. im making an app which is essentially a data organizer. I have a list of food recipes and their properties, same for the ingredients which each recipe contains, amount, price etc... im now standing on about 150 keys, each of them saves local FSMs with about 5-8 v...
by BISLY
Sun Jun 21, 2020 10:51 am
Forum: General Discussion
Topic: Getting error when using the LoadAll Action Playmaker
Replies: 3
Views: 1519

Re: Getting error when using the LoadAll Action Playmaker

Yea, I just opened up a new clean project. installing only playmaker and easy save from the asset store.Im using unity 2019.3.15f1 I created only 1 fsm on 1 object, using saveall action on it. changed varibles of the array, and saved it. i confirmed the save as SaveData.es3 file was created in the p...
by BISLY
Sun Jun 21, 2020 9:09 am
Forum: General Discussion
Topic: Getting error when using the LoadAll Action Playmaker
Replies: 3
Views: 1519

Getting error when using the LoadAll Action Playmaker

Hi, I can save\load just fine untill it comes to array variables. If i use the Load all action, to load all fsm variables, and there is an array of any kind in the fsm which was saved before (with no error), i get this message in console: ff : FSM : State 3 : Load : System.FormatException: Expected ...
by BISLY
Fri Oct 18, 2019 9:15 am
Forum: General Discussion
Topic: Variable saved on one Android but not another
Replies: 1
Views: 1129

Variable saved on one Android but not another

hi there, Before I go to the topic issue, I just wanted to start and say that my EasySave experience was not that easy.... i have been using the E3 auto save, just to discover it saves all gameobject properties, but not saving my FSM Variables and my entire game logic is made with Playmaker so.. not...