Search found 7 matches

by MASC
Tue Dec 03, 2019 7:03 pm
Forum: General Discussion
Topic: Load Data More Than One Time
Replies: 1
Views: 1372

Load Data More Than One Time

Hi,

Is it possible to load a gameobject data more than one time (i.e. basically instancing)?

Thanks!
MASC
by MASC
Wed Nov 27, 2019 9:54 pm
Forum: General Discussion
Topic: Loaded GameObject does not load the Mesh.
Replies: 5
Views: 2818

Re: Loaded GameObject does not load the Mesh.

Saving and Loading gameObjects instantiated at runtime with mesh generated at runtime (i.e. procedurally) too, ES3.Save<Dictionary<string, GameObject>>(goDesignDictionaryString, designDictionary, "NewGameObjectFolder.es3"); ES3.Load<Dictionary<string, GameObject>>(goDesignDictionaryString,...
by MASC
Wed Nov 27, 2019 8:27 pm
Forum: General Discussion
Topic: Loaded GameObject does not load the Mesh.
Replies: 5
Views: 2818

Re: Loaded GameObject does not load the Mesh.

Hi,

It's a procedural mesh.
The mesh is generated at runtime.

I inclusive tried to save the mesh apart but is saved with a null value.

MASC
by MASC
Wed Nov 27, 2019 2:24 pm
Forum: General Discussion
Topic: Loaded GameObject does not load the Mesh.
Replies: 5
Views: 2818

Loaded GameObject does not load the Mesh.

I don't know if I'm doing something wrong.
by MASC
Wed Nov 13, 2019 10:34 pm
Forum: Code Examples
Topic: [Manually] Saving and Loading Prefabs Instantiated at Runtime
Replies: 9
Views: 24687

Re: Saving and Loading Prefabs Instantiated at Runtime

Hi, I'm trying this example deleting one by one instead of delete all of them and it works, but when I exit and load again the objects are instantiated, but at the origin, not in the same place where were deleted. I tried removing one element from the list and in that case works but just for 1 objec...