Hi,
Is it possible to load a gameobject data more than one time (i.e. basically instancing)?
Thanks!
MASC
Search found 7 matches
- Tue Dec 03, 2019 7:03 pm
- Forum: General Discussion
- Topic: Load Data More Than One Time
- Replies: 1
- Views: 1469
- Mon Dec 02, 2019 5:31 pm
- Forum: General Discussion
- Topic: I cant see instaciated objects the 3rd time
- Replies: 2
- Views: 1717
- Thu Nov 28, 2019 5:01 pm
- Forum: General Discussion
- Topic: Loaded GameObject does not load the Mesh.
- Replies: 5
- Views: 2975
- Wed Nov 27, 2019 9:54 pm
- Forum: General Discussion
- Topic: Loaded GameObject does not load the Mesh.
- Replies: 5
- Views: 2975
Re: Loaded GameObject does not load the Mesh.
Saving and Loading gameObjects instantiated at runtime with mesh generated at runtime (i.e. procedurally) too, ES3.Save<Dictionary<string, GameObject>>(goDesignDictionaryString, designDictionary, "NewGameObjectFolder.es3"); ES3.Load<Dictionary<string, GameObject>>(goDesignDictionaryString,...
- Wed Nov 27, 2019 8:27 pm
- Forum: General Discussion
- Topic: Loaded GameObject does not load the Mesh.
- Replies: 5
- Views: 2975
Re: Loaded GameObject does not load the Mesh.
Hi,
It's a procedural mesh.
The mesh is generated at runtime.
I inclusive tried to save the mesh apart but is saved with a null value.
MASC
It's a procedural mesh.
The mesh is generated at runtime.
I inclusive tried to save the mesh apart but is saved with a null value.
MASC
- Wed Nov 27, 2019 2:24 pm
- Forum: General Discussion
- Topic: Loaded GameObject does not load the Mesh.
- Replies: 5
- Views: 2975
Loaded GameObject does not load the Mesh.
I don't know if I'm doing something wrong.
- Wed Nov 13, 2019 10:34 pm
- Forum: Code Examples
- Topic: [Manually] Saving and Loading Prefabs Instantiated at Runtime
- Replies: 9
- Views: 27533
Re: Saving and Loading Prefabs Instantiated at Runtime
Hi, I'm trying this example deleting one by one instead of delete all of them and it works, but when I exit and load again the objects are instantiated, but at the origin, not in the same place where were deleted. I tried removing one element from the list and in that case works but just for 1 objec...