Search found 6 matches
- Fri Jan 10, 2020 12:11 am
- Forum: General Discussion
- Topic: Saving and Loading multiple game objects
- Replies: 11
- Views: 7203
Re: Saving and Loading multiple game objects
Hi Joel! Sorry for the late reply and all that but happy new year. My team and I have been trying numerous solutions together but never getting anything concrete down. I know you said to look at the instances of the prefab being created but I'm not sure exactly how to save that or if that would work...
- Sat Dec 28, 2019 7:51 pm
- Forum: General Discussion
- Topic: Black text
- Replies: 39
- Views: 26127
Re: Black text
Hi Joel!
I was just wondering if you were able to fix the Black Text issue?
I was just wondering if you were able to fix the Black Text issue?
- Wed Dec 11, 2019 8:40 pm
- Forum: General Discussion
- Topic: Saving and Loading multiple game objects
- Replies: 11
- Views: 7203
Re: Saving and Loading multiple game objects
Hello! I am following the saving and loading prefab instances guide. I can tell it's different though I dont really understand the point of either. But here's the code for the script I'm using. The script is called: SaveGameManager and it's a script located on a Game Manager object. // Prefab we wan...
- Tue Dec 10, 2019 5:35 pm
- Forum: General Discussion
- Topic: Saving and Loading multiple game objects
- Replies: 11
- Views: 7203
Re: Saving and Loading multiple game objects
Hi there! Sorry it's a bit broad, here's a bit more information! Right now I'm attempting to save and load using the method and example in the PrefabManager script included in Easy Save as well as the topic on this forum called Saving and Loading Prefabs at Runtime. I've also used basic ES3.Save<Gam...
- Sun Dec 08, 2019 10:01 pm
- Forum: General Discussion
- Topic: Saving and Loading multiple game objects
- Replies: 11
- Views: 7203
Saving and Loading multiple game objects
Hey, guys so hopefully you'll be able to help me out with this one. For the game that' I'm developing there are multiple message game objects that are being instantiated as prefabs in a kind of queue. That's the entire game in a nutshell. Which is why I'm hoping to use easy save to save and load the...
- Sat Dec 07, 2019 8:26 pm
- Forum: Code Examples
- Topic: [Manually] Saving and Loading Prefabs Instantiated at Runtime
- Replies: 9
- Views: 27316
Re: Saving and Loading Prefabs Instantiated at Runtime
Hello! Sorry if this is going to sound stupid or ridiculous but I'm really confused about how this works. I've brought over the scripting completely over into unity and have had a look at the script and examples in the package however the game objects that I'm attempting to save aren't saving at all...