Search found 3 matches
- Wed Jan 01, 2020 1:56 pm
- Forum: General Discussion
- Topic: Saving a List of Classes that contain Ref and Value Types?
- Replies: 4
- Views: 2827
Re: Saving a List of Classes that contain Ref and Value Type
Heya, The scriptableObjects in question don't exist in the scene- they are managed assets in the asset folder that represent abstract data objects. (In this case: Quests, Quest Steps, Player Inventory, etc.) As far as I can tell, it looks like they're being assigned a new ES3Ref each time Unity star...
- Tue Dec 31, 2019 7:55 pm
- Forum: General Discussion
- Topic: Saving a List of Classes that contain Ref and Value Types?
- Replies: 4
- Views: 2827
Re: Saving a List of Classes that contain Ref and Value Type
Update: I've been continuing to poke at the problem and I think that this may a symptom of a different issue with the ES3 Reference Manager. I'm noticing that (in Unity 2019.3) ES3 is saving different ES3Refs for ScriptableObjects every time I restart unity. In general, saving any ScriptableObject R...
- Tue Dec 31, 2019 6:30 pm
- Forum: General Discussion
- Topic: Saving a List of Classes that contain Ref and Value Types?
- Replies: 4
- Views: 2827
Saving a List of Classes that contain Ref and Value Types?
Hi! I've been integrating ES3 into my game and so far it's been perfect. I've had no trouble making save types of complex data structures-- but I am getting caught up on how to properly tell ES3 to save my game's Inventory. My Game's inventory is a List of type "ItemInstance" that is a cla...