Hello
Currently learning to use 'AutoSave' feature.
what i want is An object that existed when saving, but no longer exists at the time of loading,
I don't want that object to be recreated even if I load it.
Can I use AutoSave to do the above?
Thanks for reading
Search found 4 matches
- Wed Dec 29, 2021 6:08 am
- Forum: General Discussion
- Topic: AutoSave Question
- Replies: 3
- Views: 688
- Fri Dec 17, 2021 7:18 am
- Forum: General Discussion
- Topic: ReferenceMode is not well understood.
- Replies: 1
- Views: 454
ReferenceMode is not well understood.
ReferenceMode is not well understood.
I'm not sure about the difference between ByRef, ByValue, ByRefAndValue .
I would like to know why this option exists and the difference between it.
thank you.
I'm not sure about the difference between ByRef, ByValue, ByRefAndValue .
I would like to know why this option exists and the difference between it.
thank you.
- Wed Mar 04, 2020 11:47 am
- Forum: General Discussion
- Topic: multiple es3file files?
- Replies: 3
- Views: 1928
Re: multiple es3file files?
Thank you for the quick answer. I have additional questions. 1. If ES3File has many keys, will it affect Sync performance as well? 2. without creating variables Is there any performance penalty if I access the values directly via ES3File.Save/Load? In short, I wonder if we can use it like a global v...
- Wed Mar 04, 2020 10:53 am
- Forum: General Discussion
- Topic: multiple es3file files?
- Replies: 3
- Views: 1928
multiple es3file files?
Hello. I am currently managing game data using ES3File. I know that ES3File is fast. But I wonder if there is only one ES3File in the game. The data I need to store is: GameData, (quest, characterinfo, item ...) PlayerData, (playerposition, current level ..., frequently stored data) UserData (game s...