Search found 16 matches

by blackant
Tue Dec 20, 2022 6:31 pm
Forum: General Discussion
Topic: An FSM get call at start and cause a load error
Replies: 6
Views: 999

Re: An FSM get call at start and cause a load error

Also, Can a Key have a name with space ?
I just realized that mine is "GOSalle 4"
by blackant
Tue Dec 20, 2022 6:26 pm
Forum: General Discussion
Topic: An FSM get call at start and cause a load error
Replies: 6
Views: 999

Re: An FSM get call at start and cause a load error

Hooo... I just got it in mind....

I think because the name is "" it will load anything with this key.
by blackant
Tue Dec 20, 2022 6:25 pm
Forum: General Discussion
Topic: An FSM get call at start and cause a load error
Replies: 6
Views: 999

Re: An FSM get call at start and cause a load error

The thing I really don't understand in this situation, is how can a state (in the first screenshot) be called and checked before the START Event has been called himself ?!
by blackant
Tue Dec 20, 2022 5:32 pm
Forum: General Discussion
Topic: An FSM get call at start and cause a load error
Replies: 6
Views: 999

Re: An FSM get call at start and cause a load error

May it be related to this error i fund on another FSM ?

It seems to be able to find a KEY with name = "" and try to load it, causing an error.
Screen2022-12-20 18 30 21.png
Screen2022-12-20 18 30 21.png (80.44 KiB) Viewed 998 times
by blackant
Tue Dec 20, 2022 5:22 pm
Forum: General Discussion
Topic: An FSM get call at start and cause a load error
Replies: 6
Views: 999

An FSM get call at start and cause a load error

I don't get the point where it is possible to have this kind of situation, but I am in. Screen2022-12-20 18 18 32.png The error message attached: Environ Montagne(Clone) : FSM : Loading : Load : System.InvalidCastException: Specified cast is not valid. at HutongGames.PlayMaker.FsmVar.SetValue (Syste...
by blackant
Tue Dec 20, 2022 10:02 am
Forum: General Discussion
Topic: Load material doesn't load texture ?!
Replies: 1
Views: 593

Load material doesn't load texture ?!

Hi,

Yep, everything is in the title….
When I use load material, each time a material is loaded without the texture in the albedo section.

I made many changes on my side, but I remember that it was working before … not really sure…
Plus, I didn't make use of any set texture for materials.
by blackant
Sat Nov 05, 2022 2:46 pm
Forum: General Discussion
Topic: Easy save don't load
Replies: 5
Views: 1066

Re: Easy save don't load

When I save prefabs: If I am right, the array is registered on the file. When I hit load, it loads, ... Screen2022-11-05 15 38 08.png Screen2022-11-05 15 38 24.png But if I manually delete the instances, and Hit load again, the error message is popping out. Screen2022-11-05 15 38 49.png isn't it int...
by blackant
Sat Nov 05, 2022 2:42 pm
Forum: General Discussion
Topic: Easy save don't load
Replies: 5
Views: 1066

Re: Easy save don't load

I certainly did bad use of easy save, i made a clean project with only playmaker and easy save. in a simple scene i made 3 buttons: one to create randomly generated primitives prefabs, each one with Easy save component attached. Screen2022-11-05 15 36 41.png a second to save the array of generated o...
by blackant
Fri Nov 04, 2022 1:41 pm
Forum: General Discussion
Topic: Easy save don't load
Replies: 5
Views: 1066

Re: Easy save don't load

Also, I just a made a test:

If I edit the scene, and save it, delete the edited array, and load it without going outside this scene, it will load correctly.

So my problem comes from the fact that I close this scene and load another.

Something is broken somewhere.
Screen2022-11-04 14 42 41.png
Screen2022-11-04 14 42 41.png (53.26 KiB) Viewed 1059 times
by blackant
Fri Nov 04, 2022 1:23 pm
Forum: General Discussion
Topic: Easy save don't load
Replies: 5
Views: 1066

Easy save don't load

Hello, I have a problem in my setup which I don't understand I have a scene in which player can add and customize contents. All prefabs have component ES3 Prefab In the timeline, everything is good for saving, for exemple, I save a screenshot taken from the edited scene, and it loads inside another ...