Search found 3 matches
- Wed Apr 29, 2020 8:37 pm
- Forum: General Discussion
- Topic: Saving and loading text/tmpugui
- Replies: 1
- Views: 972
Saving and loading text/tmpugui
Hi again, What I'm trying to do is to save a TMPUGUI text by: public TextMeshProUGUI test1 Then I use the save and load codes, the issue is that when I do this with the Textmeshpro then it deletes the reference. I have my text referenced to a gamemanager and for whatever reason it keeps deleting it ...
- Tue Apr 28, 2020 8:16 pm
- Forum: General Discussion
- Topic: Auto Save
- Replies: 3
- Views: 1302
Re: Auto Save
Hello, Thanks for your fast answer ;D I understand now that auto save both saves and load it for you but I still don't get why I keep getting the error about "NullReferenceException: Object reference not set to an instance of an object ES3AutoSaveMgr.AddAutoSave (ES3AutoSave autoSave) (at Asset...
- Tue Apr 28, 2020 6:40 pm
- Forum: General Discussion
- Topic: Auto Save
- Replies: 3
- Views: 1302
Auto Save
Hola, So I'm really sorry for asking such an annoying question that could probably be googled (too noob to find the answer xd) & I'm still a beginner when it comes to coding. ANYWAYS. So I was able to figure out how autosave works and was able to attach the script into my gameobject the thing is...