Search found 7 matches
- Tue May 12, 2020 4:16 pm
- Forum: General Discussion
- Topic: Prefab Variants not saved correctly?
- Replies: 4
- Views: 1914
Re: Prefab Variants not saved correctly?
Hey Joel, I'm going to pivot a bit and see if we can just save the things that are different about each prefab and then instance them manually, basically a skeleton object will be saved for each entity that has a prefab reference and things like position etc. Then we can just load that collection an...
- Mon May 11, 2020 4:06 pm
- Forum: General Discussion
- Topic: Prefab Variants not saved correctly?
- Replies: 4
- Views: 1914
Prefab Variants not saved correctly?
Hi all, Has anyone had any success saving prefab variants? I have a prefab called BaseShip, it looks like this. Baseship Inventory Equipment Colliders And a variant that looks like this TestShip Inventory Equipment Colliders Plane Plane Plane Plane I create my prefab variants from the initial BaseSh...
- Wed May 06, 2020 9:24 pm
- Forum: General Discussion
- Topic: All components added twice during load?
- Replies: 2
- Views: 1233
All components added twice during load?
Hi Joel, Ran into an odd problem when loading Prefabs. I can save a prefab fine, and the save file shows a single instance of the prefab and all the correct components on it. However, when I trigger ES3.Load<GameObject> for the key I saved it as, I get a new object (correct) but two instances of eac...
- Mon May 04, 2020 7:59 pm
- Forum: General Discussion
- Topic: Reference with ID could not be found
- Replies: 7
- Views: 2511
Re: Reference with ID could not be found
Joel,
Perfect! I wired my prefab manager to just let EasySave instance my prefabs for me, and the duplication (and the warnings) went away.
Awesome.
Thanks a lot!
Chris
Perfect! I wired my prefab manager to just let EasySave instance my prefabs for me, and the duplication (and the warnings) went away.
Awesome.
Thanks a lot!
Chris
- Mon May 04, 2020 6:46 pm
- Forum: General Discussion
- Topic: Reference with ID could not be found
- Replies: 7
- Views: 2511
Re: Reference with ID could not be found
Strike through this.... That looks to have worked. Thanks Joel! Any way I can add references the references to the EasySave to prefabs in code? I'd like to integrate it into my PrefabManager which already holds references to all of my Prefabs (and handles instancing and reference counting anyway). N...
- Mon May 04, 2020 5:38 pm
- Forum: General Discussion
- Topic: Reference with ID could not be found
- Replies: 7
- Views: 2511
Re: Reference with ID could not be found
Hey Joel, Still a problem in 3.3.0 Did a little further digging and it looks like the references that are missing are for all the the Mesh related properties of the objects. For example sharedMesh or meshRenderer. These are stock gameobjects that are instantiated into my scene via prefabs. The only ...
- Mon May 04, 2020 5:08 pm
- Forum: General Discussion
- Topic: Reference with ID could not be found
- Replies: 7
- Views: 2511
Reference with ID could not be found
Hi all, I've just started using EasySave and I've created a quicksave function that basically iterates all 'Saveable' gameobjects in my scene and then calls ES3.Save on each one. This works like a treat, and I can then quicksave and quickload repeatedly with no trouble. However, if I exit the runnin...