Search found 27 matches

by mdeim
Fri Jan 22, 2021 6:58 pm
Forum: General Discussion
Topic: Remove items from ES3GlobalReferences
Replies: 13
Views: 3391

Re: Remove items from ES3GlobalReferences

Hi Joel, Sorry for the super late reply. I finally got around to doing this, other things in my life + other parts of development took all my attention. Ok I did it, and everything seems to be working. I haven't tested out yet building the game and seeing if the old refs exist, but once the developm...
by mdeim
Sat Dec 19, 2020 12:19 am
Forum: General Discussion
Topic: Remove items from ES3GlobalReferences
Replies: 13
Views: 3391

Re: Remove items from ES3GlobalReferences

Hi Joel, Ok in that case, I'm a bit confused. You said: "You can reset it by deleting the ES3GlobalReferences Component from the ES3GlobalReferences object and readding it." I don't see the object you're referring to. All I see is this, you're saying I should delete this? This is also whe...
by mdeim
Thu Dec 17, 2020 10:39 pm
Forum: General Discussion
Topic: Remove items from ES3GlobalReferences
Replies: 13
Views: 3391

Re: Remove items from ES3GlobalReferences

Hi Joel, Ok in that case, I'm a bit confused. You said: "You can reset it by deleting the ES3GlobalReferences Component from the ES3GlobalReferences object and readding it." I don't see the object you're referring to. All I see is this, you're saying I should delete this? This is also wher...
by mdeim
Thu Dec 17, 2020 6:52 pm
Forum: General Discussion
Topic: Remove items from ES3GlobalReferences
Replies: 13
Views: 3391

Re: Remove items from ES3GlobalReferences

Hi Joel, Sorry for the late reply. I have version 3.3.1f10 • Nov 10, 2020, and I don't seem to see the ES3References object actually get initialized in the scene anywhere yet eS3 has always worked fine for me. So I'm unable to remove it. I've also attached my settings, please advise. Auto Add Manage...
by mdeim
Sun Dec 13, 2020 8:16 pm
Forum: General Discussion
Topic: Remove items from ES3GlobalReferences
Replies: 13
Views: 3391

Re: Remove items from ES3GlobalReferences

Asset Usage Detector is the asset, and obviously, it's included because I sent you a build screenshot.

Yes, that's what I think as well. It was included because before it was part of a scene awhile back, and later I didn't use this asset anymore and removed it, ES3References did not get updated.
by mdeim
Sun Dec 13, 2020 8:14 pm
Forum: General Discussion
Topic: Remove items from ES3GlobalReferences
Replies: 13
Views: 3391

Re: Remove items from ES3GlobalReferences

Anyway, do you have a simple solution to reset ES3References without sending you a project, I have a kid to take care of and don't have a lot of time in the day. Thanks so much.
by mdeim
Sun Dec 13, 2020 7:46 pm
Forum: General Discussion
Topic: Remove items from ES3GlobalReferences
Replies: 13
Views: 3391

Re: Remove items from ES3GlobalReferences

Hi Joel, I think you misunderstood me. I don't think ES3GlobalReferences itself is included in the build but some items within `ES3GlobalReferences`, not sure why though. The only link they have is that they are a reference to `ES3GlobalReferences`. For example, I have a background called "Fire...
by mdeim
Sun Dec 13, 2020 7:08 pm
Forum: General Discussion
Topic: Remove items from ES3GlobalReferences
Replies: 13
Views: 3391

Remove items from ES3GlobalReferences

Hi Joel, I'm trying to reduce my build size and using an asset finder asset discovered that there are assets in ES3GlobalReferences that are being included even though they are no longer being used. When I try to manually change these assets as "none" and remove the numbers value, it just ...
by mdeim
Thu Aug 20, 2020 5:40 pm
Forum: General Discussion
Topic: Loading Binary Data
Replies: 7
Views: 2639

Re: Loading Binary Data

Thank you 🙏
by mdeim
Thu Aug 20, 2020 5:09 pm
Forum: General Discussion
Topic: Loading Binary Data
Replies: 7
Views: 2639

Re: Loading Binary Data

Ok thank you. But then when I get the files as bytes from Google again would there be any problems/errors like I have now with authenticator, or does EasySave3 Handle this too since now it would be in bytes and encrypted? And do I need to enter encryption within the script to make this all work, bec...