Search found 5 matches

by jcjunglebob
Wed May 13, 2020 12:47 pm
Forum: General Discussion
Topic: Easy Save Issue with Web GL
Replies: 7
Views: 1850

Re: Easy Save Issue with Web GL

So I got it working through cloud build. Removing CinemaMachine and PostProcessing packages fixed it. When I fixed the build locally, one thing I ended up doing was clearing out Scripting Define Symbols from an old deleted package. One which post processing was continuously setting. I am guessing th...
by jcjunglebob
Wed May 13, 2020 10:44 am
Forum: General Discussion
Topic: Easy Save Issue with Web GL
Replies: 7
Views: 1850

Re: Easy Save Issue with Web GL

Yeah, the cloud build has the latest code, I did a clean build, and even remade a target from scratch to clean out anything that might be cached secretly. I made sure compression types matched, and am in the process of trying to make it fail locally again to at least narrow down the exact option.
by jcjunglebob
Wed May 13, 2020 10:08 am
Forum: General Discussion
Topic: Easy Save Issue with Web GL
Replies: 7
Views: 1850

Re: Easy Save Issue with Web GL

Looks like the problem is still around. It seems to now be fixed if I locally build, but still show up going through a cloud build. Using default Web GL target settings in cloud. Guessing there are some default target settings in cloud build that are not mixing well? Still investigating.
by jcjunglebob
Wed May 13, 2020 7:11 am
Forum: General Discussion
Topic: Easy Save Issue with Web GL
Replies: 7
Views: 1850

Re: Easy Save Issue with Web GL

After messing around with it for a while, I ended up loading a new project, and syncing all my Player Settings with it. Something in there fixed it (thinking data caching option, but too sick of test runs to verify). On a side note, it turns out that importing the save manager object into a scene th...
by jcjunglebob
Wed May 13, 2020 5:12 am
Forum: General Discussion
Topic: Easy Save Issue with Web GL
Replies: 7
Views: 1850

Easy Save Issue with Web GL

EasySave is causing my WebGL application to crash. I get a warning about multiple FS.syncfs operations happening in parallel. Then I get an infinite loop with "PlayerLoop internal function" stating it is being called recursively. Works in editor, I have cleared out saves multiple times for...