Search found 6 matches
- Sun Jul 05, 2020 9:22 am
- Forum: General Discussion
- Topic: Smart way to manage data
- Replies: 1
- Views: 1042
Smart way to manage data
Hello. Since this text is written using automatic translation, it may be difficult to read, but I would appreciate your help. What I want to do: I want to save the whole area with a few keys, and keep the reference to the skill data when the character is generated from the character data (Scriptable...
- Sat Jun 27, 2020 5:11 am
- Forum: General Discussion
- Topic: BrokenRectTransform
- Replies: 1
- Views: 1126
BrokenRectTransform
Hello. Please note that this sentence is difficult to read because it is translated using Google Translate. I have a question right now. If you save an object that has a RectTransform, the Parent will collapse. I checked it for the time being, but it was saved as a Method that was not ByRef when the...
- Sun May 24, 2020 4:29 pm
- Forum: General Discussion
- Topic: ES3's ScriptableObject != ScriptableObject
- Replies: 6
- Views: 1780
Re: ES3's ScriptableObject != ScriptableObject
So that's it!
It was helpful!
Thank you!
It was helpful!
Thank you!
- Sun May 24, 2020 11:29 am
- Forum: General Discussion
- Topic: ES3's ScriptableObject != ScriptableObject
- Replies: 6
- Views: 1780
Re: ES3's ScriptableObject != ScriptableObject
Thank you for your reply.
What if I want to compare the loaded skillData with the prepared skillData in if statement etc.?
What if I want to compare the loaded skillData with the prepared skillData in if statement etc.?
- Sun May 24, 2020 10:12 am
- Forum: General Discussion
- Topic: ES3's ScriptableObject != ScriptableObject
- Replies: 6
- Views: 1780
Re: ES3's ScriptableObject != ScriptableObject
public class SaveTestSM : MonoBehaviour { public SkillData skillData; private void Start() { } public void SOAttach() { var skillData = Resources.Load<SkillData>("Skill/ArcticBreath/ArcticBreath"); this.skillData = skillData; } public void SOSave() { ES3.Save("ScriptableObject",...
- Sun May 24, 2020 9:36 am
- Forum: General Discussion
- Topic: ES3's ScriptableObject != ScriptableObject
- Replies: 6
- Views: 1780
ES3's ScriptableObject != ScriptableObject
Hello. I am not good at English, so I am writing this sentence using Google Translate. It's hard to read, but I'd appreciate it if you could reply. I am trying to save a ScriptableObject using EasySave3, but the saved ScriptableObject and the ScriptableObject loaded by Resources.Load are judged to b...