Ah, I see. Since I saw a few "m_" fields appear in the ES3 Types window, I thought they we also present on the managed side.
Thanks for the link, Joel, I'll check it out!
Search found 3 matches
- Sat May 30, 2020 7:26 am
- Forum: General Discussion
- Topic: Tilemaps
- Replies: 2
- Views: 1681
- Fri May 29, 2020 7:07 pm
- Forum: General Discussion
- Topic: Tilemaps
- Replies: 2
- Views: 1681
Tilemaps
Hey everyone, I'm looking for some pointers or guidance on how to save Tilemaps . I'm aware currently Tilemap objects are not supported by ES3 (is there a technical reason for this? Or is it just not yet implemented?), so I'm trying to implement it myself. The main problems is that the tiles themsel...
- Wed May 27, 2020 6:22 pm
- Forum: General Discussion
- Topic: 'Cross scene references are not supported' Warning Spam
- Replies: 8
- Views: 4732
Re: 'Cross scene references are not supported' Warning Spam
Sorry to resurrect this old thread, but it's the only link I can find, since I have the exact same problem: Cross scene references are not supported: 'Easy Save 3 Manager' in scene Scene1 has an invalid reference to 'GameObject2' in scene Scene2. This reference will not be saved in the scene. (Filen...