Idk somehow it fixed it self after 2 days not playing with it xD
But thanks anyway for the fast support
Search found 4 matches
- Thu Jun 04, 2020 10:34 pm
- Forum: General Discussion
- Topic: Collison and meshes removed after scene change
- Replies: 6
- Views: 1766
- Sun May 31, 2020 12:46 am
- Forum: General Discussion
- Topic: Collison and meshes removed after scene change
- Replies: 6
- Views: 1766
Re: Collison and meshes removed after scene change
Hey, By code I don't assign or change it. It's really wired because if you look at the video, The enemys I have on the ground are not showen, but their guns are, plus the astroids are also shown, but donsent have Collison on. This is inside the auto safe function for the small floating island shown ...
- Sat May 30, 2020 4:48 pm
- Forum: General Discussion
- Topic: Collison and meshes removed after scene change
- Replies: 6
- Views: 1766
Re: Collison and meshes removed after scene change
Hey, thanks for the quick answer. No the planets are not generated at runtime, and I use ES3AutoSaveMgr.Instance.Save(); to save the scene and ES3AutoSaveMgr.Instance.Load(); to load . Maybe is the way I save the whole scene or something at first, and when I come back it breaks. For the warning and ...
- Sat May 30, 2020 4:23 pm
- Forum: General Discussion
- Topic: Collison and meshes removed after scene change
- Replies: 6
- Views: 1766
Collison and meshes removed after scene change
So I have multiple scenes: Space, Planet 1, planet 2.... planet n+1. But when I go from space to example planet 2 and back again, there will not be any form of collision and most of the meshes are also removed. I'm using the auto save function, and I save and load by script when the player changes s...