Search found 4 matches
- Thu Aug 27, 2020 12:59 pm
- Forum: General Discussion
- Topic: Saving Prefabs Manually
- Replies: 1
- Views: 880
Saving Prefabs Manually
Hello, I have a problem when I save GameObjects. I save and load GameObjects using ES3Prefab component and it works, but the problem is my prefab hierarchy is large and ES3 saves all components on prefab so my save file becomes huge. Most of that data is unnecessary. I tried to save prefabs data man...
- Mon Jun 01, 2020 9:56 am
- Forum: General Discussion
- Topic: Multiple same type components
- Replies: 4
- Views: 1402
Re: Multiple same type components
OK, thank you!
- Mon Jun 01, 2020 9:47 am
- Forum: General Discussion
- Topic: Multiple same type components
- Replies: 4
- Views: 1402
Re: Multiple same type components
Hi Joel, Thanks for quick response! I think I can come up with a solution using LoadInto. In the attached image you can see a thing I'm trying to save. Two physics objects are connected with Joints, those joints are added by player during playtime, and they do not exist in the prefab. Joint must be ...
- Mon Jun 01, 2020 8:38 am
- Forum: General Discussion
- Topic: Multiple same type components
- Replies: 4
- Views: 1402
Multiple same type components
Hello,
Is there anyway or workaround to save and load game object with multiple same type components?
Is there anyway or workaround to save and load game object with multiple same type components?