Search found 4 matches
- Thu Jul 30, 2020 9:21 am
- Forum: General Discussion
- Topic: Save and load conditions
- Replies: 4
- Views: 1501
Re: Save and load conditions
Great ! I come realised my error, sorry for the disturbance. The system function at the perfection, one thousand thank again !
- Wed Jul 29, 2020 10:17 pm
- Forum: General Discussion
- Topic: Save and load conditions
- Replies: 4
- Views: 1501
Re: Save and load conditions
public class MainMenu : MonoBehaviour { private bool quality = false; void Start() { } public void ChargerPartie () { if (ES3.FileExists ("SaveFile0.es3")) { Application.LoadLevel ("Projet A"); } } public void NouvellePartie () { ES3.DeleteDirectory ("SaveFile0.es3"); ...
- Wed Jul 29, 2020 2:27 pm
- Forum: General Discussion
- Topic: Save and load conditions
- Replies: 4
- Views: 1501
Save and load conditions
Hello, I configured Easy save3 on my project a little while ago, the plugin is perfect for what I want to achieve but I have a problem with my automatic save, I would like to use a condition between two scenes to know if my save file is created or not in order to give game logic "new game, game...
- Thu Jun 25, 2020 5:22 pm
- Forum: General Discussion
- Topic: Problem saving a destroyed gameobject
- Replies: 1
- Views: 943
Problem saving a destroyed gameobject
I set up your plugin but I find myself facing a problem, is it possible to be able to load and keep the state of a gameobject. When I save a gameobject, it will reset with these basic features. Do you have a solution to offer?
Thanking you.
Thanking you.