Search found 4 matches

by NervousF
Thu Jul 30, 2020 10:02 am
Forum: General Discussion
Topic: .byte files saved from scriptable object not working...
Replies: 5
Views: 1601

Re: .byte files saved from scriptable object not working...

Hello,
Last question, since your saving relies on AssetDatabase.Refresh(); How can you build a standalone client? Since that function is editor based?
by NervousF
Thu Jul 30, 2020 9:31 am
Forum: General Discussion
Topic: .byte files saved from scriptable object not working...
Replies: 5
Views: 1601

Re: .byte files saved from scriptable object not working...

Hello Joel,

Sorry I was running over it to ensure that I wasn't making a stupid mistake. I have that running now. I saved a specific type. Then loading to a generic. So stupid, thanks for the lightbulb moment.
by NervousF
Thu Jul 30, 2020 8:50 am
Forum: General Discussion
Topic: .byte files saved from scriptable object not working...
Replies: 5
Views: 1601

Re: .byte files saved from scriptable object not working...

Hello,
Thanks for the swift reply. I will send the code in 15mins.
Not at the computer currently. But I am pretty sure I tried doing a specific type then couldn't so I done a generic type then cast into a specific but that still didn't working.
by NervousF
Wed Jul 29, 2020 11:53 pm
Forum: General Discussion
Topic: .byte files saved from scriptable object not working...
Replies: 5
Views: 1601

.byte files saved from scriptable object not working...

Hello, Long story short I want to save my scriptable objects. I have two types: BasePlayer and BaseItem. (Pretty standard) When I save the item I get a standard .byte file with all the data that is fine. However, when I try load the data into a scriptable object I get an error. Not sure what to mess...