Search found 3 matches

by Vinily
Mon Aug 17, 2020 9:00 am
Forum: General Discussion
Topic: How to reduce save and load times
Replies: 18
Views: 5956

Re: How to reduce save and load times

Hey Joel, thanks a lot for your answer. I used the Cache-method and saving- and loading-times improved insanely. I am able to save the object with all the children and components in a few seconds. But now I am encountering a new problem: When I press my "load" button, unity is trying to lo...
by Vinily
Fri Jul 31, 2020 9:54 am
Forum: General Discussion
Topic: How to reduce save and load times
Replies: 18
Views: 5956

How to reduce save and load times

Hello there, I am currently building an editor-game where users will be able to build up an object from scratch. Because I want to save and load that creation I was trying to just save the most parental gameobject where everything that is created by the user is being stored in and reload that when t...
by Vinily
Fri Jul 31, 2020 9:03 am
Forum: General Discussion
Topic: Saving UnityEvents
Replies: 1
Views: 858

Saving UnityEvents

Hello there, I am currently trying to fit EasySave3 to my needs. My main problem is, that UnityEvents are not being saved properly. I am currently saving and loading a GameObject in which I create children in runtime (currently directly in the editor, later by instantiating them). My problem is that...