Search found 3 matches
- Mon Aug 17, 2020 9:00 am
- Forum: General Discussion
- Topic: How to reduce save and load times
- Replies: 18
- Views: 5956
Re: How to reduce save and load times
Hey Joel, thanks a lot for your answer. I used the Cache-method and saving- and loading-times improved insanely. I am able to save the object with all the children and components in a few seconds. But now I am encountering a new problem: When I press my "load" button, unity is trying to lo...
- Fri Jul 31, 2020 9:54 am
- Forum: General Discussion
- Topic: How to reduce save and load times
- Replies: 18
- Views: 5956
How to reduce save and load times
Hello there, I am currently building an editor-game where users will be able to build up an object from scratch. Because I want to save and load that creation I was trying to just save the most parental gameobject where everything that is created by the user is being stored in and reload that when t...
- Fri Jul 31, 2020 9:03 am
- Forum: General Discussion
- Topic: Saving UnityEvents
- Replies: 1
- Views: 858
Saving UnityEvents
Hello there, I am currently trying to fit EasySave3 to my needs. My main problem is, that UnityEvents are not being saved properly. I am currently saving and loading a GameObject in which I create children in runtime (currently directly in the editor, later by instantiating them). My problem is that...