Search found 23 matches
- Mon Dec 19, 2022 12:08 pm
- Forum: General Discussion
- Topic: How to save audio clips?
- Replies: 10
- Views: 1505
Re: How to save audio clips?
Oh yeah I forgot I wasn't on the latest version, after updating I can now add multiple references to the manager
- Mon Dec 19, 2022 11:53 am
- Forum: General Discussion
- Topic: How to save audio clips?
- Replies: 10
- Views: 1505
Re: How to save audio clips?
Also adding multiple references at once to the manager doesnt seem to work. I select a bunch of files and right click -> Add reference to manager, and only the first one is added
- Mon Dec 19, 2022 11:30 am
- Forum: General Discussion
- Topic: How to save audio clips?
- Replies: 10
- Views: 1505
Re: How to save audio clips?
no no I don't create or modify clips or scriptable objects during runtime, is there a way to know if somthing's on the ES3 reference mgr list without having to open the whole reference list that cause the editor to freeze?
- Mon Dec 19, 2022 9:34 am
- Forum: General Discussion
- Topic: How to save audio clips?
- Replies: 10
- Views: 1505
Re: How to save audio clips?
I've got another problem, the "_ES3Ref" of a clip changes everytime I log out and re enter the game, same for the music scriptable object. This means that everything seem to work fine during a session of gameplay but If I quit the game then re enter the game and I load, the music will not ...
- Sat Dec 17, 2022 12:28 pm
- Forum: General Discussion
- Topic: How to save audio clips?
- Replies: 10
- Views: 1505
Re: How to save audio clips?
Thanks! that did the trick
- Sat Dec 17, 2022 11:26 am
- Forum: General Discussion
- Topic: How to save audio clips?
- Replies: 10
- Views: 1505
Re: How to save audio clips?
Hi there, thanks for answering. Unfortunately both of the solutions you proposed don't work. For the first solution I saved the audiosource ES3.Save("audioSource", audioSource, saveSO.saveName) and loaded with audioSource = ES3.Load("audioSource", saveSO.saveName, audioSource) It...
- Sat Dec 17, 2022 8:15 am
- Forum: General Discussion
- Topic: How to save audio clips?
- Replies: 10
- Views: 1505
How to save audio clips?
I have an audio source that has it's clip change over time.
When I save the clip it produces giant save file... can't I just save the reference of the clip?
When I save the clip it produces giant save file... can't I just save the reference of the clip?
- Mon Nov 07, 2022 3:02 pm
- Forum: General Discussion
- Topic: ArgumentException when using ES3.CacheFile
- Replies: 3
- Views: 737
Re: ArgumentException when using ES3.CacheFile
That unfortunately didn't solve the problem.
- Mon Nov 07, 2022 2:31 pm
- Forum: General Discussion
- Topic: ArgumentException when using ES3.CacheFile
- Replies: 3
- Views: 737
ArgumentException when using ES3.CacheFile
When I do "ES3.CacheFile("saveName") I get this exception: ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection. ES3Internal.ES3Stream.CreateStream (System.IO.Stream stream,...
- Sun Nov 06, 2022 10:00 pm
- Forum: General Discussion
- Topic: How to store the cache file?
- Replies: 1
- Views: 574
How to store the cache file?
I create a setting to store in the cache ES3Settings settings = new ES3Settings(ES3.Location.Cache); I add stuff to the cache ES3.Save("aKey", 1, settings); How do I then store the content of the cache in two files named "save1" and '"save2"? I expected this to work: ES...