Search found 7 matches

by rktumuluri
Fri Oct 02, 2020 1:22 pm
Forum: General Discussion
Topic: ES3 Reference Mgr ... Reference Id's not persisted ... Unclear operation ...
Replies: 12
Views: 3151

Re: ES3 Reference Mgr ... Reference Id's not persisted ... Unclear operation ...

Joel,

If there is a similar project that uses EasySave3 you can point to, it would help. (i.e adding new object into scene, saving and loading in different session).

We are trying to get a well-understood save/open model as in ms-word and many desktop-apps.

Regards
/rk
by rktumuluri
Fri Oct 02, 2020 8:54 am
Forum: General Discussion
Topic: ES3 Reference Mgr ... Reference Id's not persisted ... Unclear operation ...
Replies: 12
Views: 3151

Re: ES3 Reference Mgr ... Reference Id's not persisted ... Unclear operation ...

Joel, This is an App that let's a user design "Interiors" with furniture, lamps etc. Once an object is imported it could be transformed or modified. So saving all this separately is difficult. Since after an import operation it all becomes part of the Unity scene, a general solution would ...
by rktumuluri
Thu Oct 01, 2020 6:52 pm
Forum: General Discussion
Topic: ES3 Reference Mgr ... Reference Id's not persisted ... Unclear operation ...
Replies: 12
Views: 3151

Re: ES3 Reference Mgr ... Reference Id's not persisted ... Unclear operation ...

Joel,

Sent you a private msg with "link" to download and "instructions" to re-create the bug.

Once again thanks for your support.

Regards
/rk
by rktumuluri
Thu Oct 01, 2020 10:54 am
Forum: General Discussion
Topic: ES3 Reference Mgr ... Reference Id's not persisted ... Unclear operation ...
Replies: 12
Views: 3151

Re: ES3 Reference Mgr ... Reference Id's not persisted ... Unclear operation ...

Joel, This is puzzling. For all gameObjects ES3.Save() is working. This includes the newly added models. It is evident in the saved file. On loading (ES3.Load() ) the "added models" show up in the hier-archy window but are not rendered and a warning msg is sent out. If there is a way to sa...
by rktumuluri
Thu Oct 01, 2020 8:29 am
Forum: General Discussion
Topic: ES3 Reference Mgr ... Reference Id's not persisted ... Unclear operation ...
Replies: 12
Views: 3151

Re: ES3 Reference Mgr ... Reference Id's not persisted ... Unclear operation ...

Joel, Once again thanks for your prompt response. EasySave's warnings are not only for "material" but for "mesh" as well. Reference for UnityEngine.Mesh with ID 796278843440852641 could not be found in Easy Save's reference manager. Try pressing the Refresh References button on t...
by rktumuluri
Thu Oct 01, 2020 4:12 am
Forum: General Discussion
Topic: ES3 Reference Mgr ... Reference Id's not persisted ... Unclear operation ...
Replies: 12
Views: 3151

Re: ES3 Reference Mgr ... Reference Id's not persisted ... Unclear operation ...

Joel, Thx for your prompt response. I experimented with Runtime Settings "Serialise Unity Object Fields" by "Value" and "By Ref And Value". No luck. Pls see attached image. I could not find how to set these via ES3Settings class either. The test-case (clean, small) for ...
by rktumuluri
Wed Sep 30, 2020 7:03 pm
Forum: General Discussion
Topic: ES3 Reference Mgr ... Reference Id's not persisted ... Unclear operation ...
Replies: 12
Views: 3151

ES3 Reference Mgr ... Reference Id's not persisted ... Unclear operation ...

I have a small Unity App. I add glTF models at runtime. I save it using EasySave3. I can see the file being saved correctly. (json format). I used a basic method ES3.Save(goKey, gameObject, filePath); On load I used the corresponding basic method foreach(var key in ES3.GetKeys(filePath)) { ES3.Load(...