Search found 6 matches

by easysaver333
Thu Nov 05, 2020 3:46 am
Forum: General Discussion
Topic: Sudden long loading times
Replies: 3
Views: 920

Re: Sudden long loading times

Yes! That was exactly it. The logging. Good to know! Thanks for your help and quick responses. :)
by easysaver333
Tue Nov 03, 2020 8:38 pm
Forum: General Discussion
Topic: Sudden long loading times
Replies: 3
Views: 920

Re: Sudden long loading times

Here are my settings. The time difference opening the scene without loading the variables takes 5 seconds, turning on loading take 1 min 30 seconds. I also want to mention that I didn't autosave enabled before and it was fine. I accidentally enabled it and disabled it. Could this be causing it to sa...
by easysaver333
Tue Nov 03, 2020 7:19 pm
Forum: General Discussion
Topic: Sudden long loading times
Replies: 3
Views: 920

Sudden long loading times

I recently made some changes in ES3 (refreshed references, slightly changed the way I was saving and loading transforms: vector and rotation instead of a transform), but now the load times have increased dramatically. Does anyone have any suggestions as to what may have caused this or any times on i...
by easysaver333
Tue Nov 03, 2020 7:00 pm
Forum: General Discussion
Topic: Empty ES3 game object being created
Replies: 3
Views: 1000

Re: Empty ES3 game object being created

I ended up saving the position and rotation instead so I could use an object pool to move the item there instead of loading it in or instantiating.
by easysaver333
Mon Nov 02, 2020 4:02 pm
Forum: General Discussion
Topic: Empty ES3 game object being created
Replies: 3
Views: 1000

Re: Empty ES3 game object being created

Thank you Joel, I'll give that a shot.
by easysaver333
Sun Nov 01, 2020 7:37 pm
Forum: General Discussion
Topic: Empty ES3 game object being created
Replies: 3
Views: 1000

Empty ES3 game object being created

Hello, I'm trying to load in some object and instead getting empty game objects with this error message. I'm saving a list of transforms and loading it in, its working with the same set up and code for another list of objects so I'm not sure what I'm missing here. I'm spawning a random number of ran...