Search found 6 matches
- Thu Nov 05, 2020 3:46 am
- Forum: General Discussion
- Topic: Sudden long loading times
- Replies: 3
- Views: 920
Re: Sudden long loading times
Yes! That was exactly it. The logging. Good to know! Thanks for your help and quick responses.
- Tue Nov 03, 2020 8:38 pm
- Forum: General Discussion
- Topic: Sudden long loading times
- Replies: 3
- Views: 920
Re: Sudden long loading times
Here are my settings. The time difference opening the scene without loading the variables takes 5 seconds, turning on loading take 1 min 30 seconds. I also want to mention that I didn't autosave enabled before and it was fine. I accidentally enabled it and disabled it. Could this be causing it to sa...
- Tue Nov 03, 2020 7:19 pm
- Forum: General Discussion
- Topic: Sudden long loading times
- Replies: 3
- Views: 920
Sudden long loading times
I recently made some changes in ES3 (refreshed references, slightly changed the way I was saving and loading transforms: vector and rotation instead of a transform), but now the load times have increased dramatically. Does anyone have any suggestions as to what may have caused this or any times on i...
- Tue Nov 03, 2020 7:00 pm
- Forum: General Discussion
- Topic: Empty ES3 game object being created
- Replies: 3
- Views: 1000
Re: Empty ES3 game object being created
I ended up saving the position and rotation instead so I could use an object pool to move the item there instead of loading it in or instantiating.
- Mon Nov 02, 2020 4:02 pm
- Forum: General Discussion
- Topic: Empty ES3 game object being created
- Replies: 3
- Views: 1000
Re: Empty ES3 game object being created
Thank you Joel, I'll give that a shot.
- Sun Nov 01, 2020 7:37 pm
- Forum: General Discussion
- Topic: Empty ES3 game object being created
- Replies: 3
- Views: 1000
Empty ES3 game object being created
Hello, I'm trying to load in some object and instead getting empty game objects with this error message. I'm saving a list of transforms and loading it in, its working with the same set up and code for another list of objects so I'm not sure what I'm missing here. I'm spawning a random number of ran...