Search found 3 matches

by wodnr97
Fri Mar 18, 2022 12:49 pm
Forum: General Discussion
Topic: Load type of 'object' from the location of 'cache' will not work properly if it was originally a collection(or a list).
Replies: 1
Views: 591

Load type of 'object' from the location of 'cache' will not work properly if it was originally a collection(or a list).

Hi. Background: - Unity 2020.3.24f1 LTS - ES3 3.4.0 1. Saves 'array' or 'list' as an 'object' type via ES3.Save(key, value) in cache. more exactly it is originally a type of 'System.Collection.Generic.List' (e.g. System.Collections.Generic.List`1[System.Boolean]) 2. Error will occur when I load them...
by wodnr97
Fri Oct 15, 2021 4:05 am
Forum: General Discussion
Topic: When to use 'ES3 Reference Manager', and when is not.
Replies: 1
Views: 607

When to use 'ES3 Reference Manager', and when is not.

Hi. We are using ES3 for developing our top-down 2D RPG. I would like to have some questions about "ES3 Reference Manager" when saving GameObjects(or prefabs) Background - Loads many scenes as additive mode - Want to save GameObjects in scenes like NPC, Spawned Props. Problem - Seems like ...
by wodnr97
Wed Feb 03, 2021 5:48 am
Forum: General Discussion
Topic: Strange Bug, Fields named "m_" cannot be saved.
Replies: 1
Views: 635

Strange Bug, Fields named "m_" cannot be saved.

Same as the title saying.
I found strange bug that I cannot save any fields that if it is named with "m_". e.g "m_Date", "m_Arm"
Is it the bug of ES3 or others? I am using some third party asset, and this holds me from make save feature.
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