Search found 6 matches

by paulodaktor
Tue Apr 20, 2021 5:45 pm
Forum: General Discussion
Topic: Reference Manager just for using prefabs?
Replies: 7
Views: 1398

Re: Reference Manager just for using prefabs?

I mean I'm unable to save Prefabs with the "ES3Prefab" Component, because it would need the Reference Manager to work properly, right?
by paulodaktor
Tue Apr 20, 2021 5:15 pm
Forum: General Discussion
Topic: Reference Manager just for using prefabs?
Replies: 7
Views: 1398

Re: Reference Manager just for using prefabs?

I believe the main problem are the soldiers. There are a lot of them and when I can't save prefabs I have to save each one indipendently. When I save everything by value and don't use prefabs, the file itself is at least 100mb large (uncompressed, no encryption). Saving this huge amount of data is j...
by paulodaktor
Tue Apr 20, 2021 4:38 pm
Forum: General Discussion
Topic: Reference Manager just for using prefabs?
Replies: 7
Views: 1398

Re: Reference Manager just for using prefabs?

Yes I have and I'm currently using Caching, which was a big improvement.
But there is just a huge amount of data to save (if I can't prefab them). Foreach Soldier, Worker, Resource, etc. I have to save coordinates, internal data, etc :/
by paulodaktor
Tue Apr 20, 2021 4:13 pm
Forum: General Discussion
Topic: New MissingMethodExceptionon Mobile (Android)
Replies: 4
Views: 1082

Re: New MissingMethodExceptionon Mobile (Android)

Thanks for you help Joel, I removed Timing.cs and still managed to reproduce this issue in the test-project on my oneplus 3. But apparently I've got it fixed in my original project by using an array insead of an stack. After all I think I just misunderstood this advice: https://i.imgur.com/Sc4oB2B.p...
by paulodaktor
Tue Apr 20, 2021 3:54 pm
Forum: General Discussion
Topic: Reference Manager just for using prefabs?
Replies: 7
Views: 1398

Reference Manager just for using prefabs?

Hey, I'm creating an strategy game for mobile and I'm kinda struggling finding out which way is the best to balance between ingame performance and load/save times. First of all there is no auto-save, so the user can just save his game, when he is clicking on a "save"-button (meaning the ti...
by paulodaktor
Mon Apr 19, 2021 11:51 pm
Forum: General Discussion
Topic: New MissingMethodExceptionon Mobile (Android)
Replies: 4
Views: 1082

New MissingMethodExceptionon Mobile (Android)

Hey, I've updated Unity to LTS 2020.3.4f and apparently I can't load saved data anymore on my mobile device (android). I checked for a new version of ES3 and indeed there was 3.3.2f3 available. (I updated from LTS 2020.3.3f and ES3 3.3.2f1). Sadly I did not particularly tested loading in a longer ti...