Search found 33 matches
- Fri Nov 08, 2024 1:38 am
- Forum: General Discussion for Easy Save 3
- Topic: How to manage (very) large scenes ?
- Replies: 14
- Views: 6783
Re: How to manage (very) large scenes ?
Nice! Gave it a try and it works. :D However, the Reference count label for the ES3 Reference Mgr didn't change but I can confirm the excluded objects are within the Exclude Objects array and their references are removed from the References array. Edit: Also noticed an option to Set Reference IDs on...
- Thu Nov 07, 2024 1:17 am
- Forum: General Discussion for Easy Save 3
- Topic: ES3Prefab and ES3AutoSave for Prefab Variants
- Replies: 10
- Views: 5565
Re: ES3Prefab and ES3AutoSave for Prefab Variants
Wow! Never thought to use it like that. That would be cool!
- Wed Nov 06, 2024 10:08 am
- Forum: General Discussion for Easy Save 3
- Topic: How to manage (very) large scenes ?
- Replies: 14
- Views: 6783
Re: How to manage (very) large scenes ?
Then I did do like those steps but I still see the references there. Shall I go ahead and send to the repro?
- Wed Nov 06, 2024 10:07 am
- Forum: General Discussion for Easy Save 3
- Topic: ES3Prefab and ES3AutoSave for Prefab Variants
- Replies: 10
- Views: 5565
Re: ES3Prefab and ES3AutoSave for Prefab Variants
That's interesting. When would doing such a thing be useful? Wouldn't having the same ID potentially cause it to spawn the undesired prefab?situations where it's useful to have the same prefab ID for different prefabs
- Wed Nov 06, 2024 7:54 am
- Forum: General Discussion for Easy Save 3
- Topic: How to manage (very) large scenes ?
- Replies: 14
- Views: 6783
Re: How to manage (very) large scenes ?
Just to be clear on the steps. 1. Refresh ES3ReferenceManager 2. Select objects to exclude. Right click them, "Exclude References(s) from Manager". 3. Refresh ES3ReferenceManager After the refresh, the objects previously selected should be removed from the References array. Is the process ...
- Wed Nov 06, 2024 1:45 am
- Forum: General Discussion for Easy Save 3
- Topic: ES3Prefab and ES3AutoSave for Prefab Variants
- Replies: 10
- Views: 5565
Re: ES3Prefab and ES3AutoSave for Prefab Variants
Perhaps there could be a feature for the ES3ReferenceManager to iterate through the ES3Prefab list and output those that are duplicate. Wouldn't solve in creating an ID that is unique but at least we would know of a duplication issue happening.
- Tue Nov 05, 2024 5:12 am
- Forum: General Discussion for Easy Save 3
- Topic: How to manage (very) large scenes ?
- Replies: 14
- Views: 6783
Re: How to manage (very) large scenes ?
How do I add a reference component to the Reference Manager? I tried right clicking on the component but I do not see an option to add a reference. The objects will be excluded the next time the manager is refreshed. I tried doing this but I still see the reference in the References array. Would the...
- Tue Nov 05, 2024 3:04 am
- Forum: General Discussion for Easy Save 3
- Topic: ES3Prefab and ES3AutoSave for Prefab Variants
- Replies: 10
- Views: 5565
Re: ES3Prefab and ES3AutoSave for Prefab Variants
Would a warning appear if the prefab ID were similar to another ES3Prefab? I'm worried about duplicate Prefab IDs.
- Mon Nov 04, 2024 10:28 am
- Forum: General Discussion for Easy Save 3
- Topic: ES3Prefab and ES3AutoSave for Prefab Variants
- Replies: 10
- Views: 5565
Re: ES3Prefab and ES3AutoSave for Prefab Variants
Is there a way to have ES3 generate the ID for me?give it a unique prefab ID
- Mon Nov 04, 2024 10:25 am
- Forum: General Discussion for Easy Save 3
- Topic: How to manage (very) large scenes ?
- Replies: 14
- Views: 6783
Re: How to manage (very) large scenes ?
The only references which are necessary are ones which are being saved and loaded Think I need a better understanding of what it means to be saved and loaded. 1. If I wanted to load an instantiated ES3Prefab as a child of a parent, would the ES3RefManager need a reference to the parent? 2. For load...