Search found 21 matches
- Fri May 05, 2023 2:37 am
- Forum: General Discussion
- Topic: Does ES3 SaveTypes work with inheritance?
- Replies: 1
- Views: 1518
Does ES3 SaveTypes work with inheritance?
For instance, I have a base class of AIBase and child classes of AIEnemy and AIHuman. Inside AIBase is a variable of CurrentPhase I would like to save. If I create an ES3Type for AIBase that saves CurrentPhase, do I still need to toggle on saving for CurrentPhase in the AIEnemy and AIHuman script?
- Mon Nov 15, 2021 6:15 am
- Forum: General Discussion
- Topic: Getting ES3 Auto Save to work
- Replies: 35
- Views: 11029
Re: Getting ES3 Auto Save to work
Hey Joel, I'm having trouble saving a reference to a scriptable object in my project. The problem is most likely because the reference manager doesn't have the scriptable object inside itself because it does not exist in the scene. By manually adding it to the reference manager, it managed to fix th...
- Sun Oct 24, 2021 6:39 am
- Forum: General Discussion
- Topic: Getting ES3 Auto Save to work
- Replies: 35
- Views: 11029
Re: Getting ES3 Auto Save to work
That's cool! It's not very urgent. When is it planned to be released?
- Sat Oct 23, 2021 1:41 pm
- Forum: General Discussion
- Topic: Getting ES3 Auto Save to work
- Replies: 35
- Views: 11029
Re: Getting ES3 Auto Save to work
I want to load my list elements in the same way it was last arranged in the scene hierarchy. Is there a way to save the sibling index of transforms?
- Wed Oct 06, 2021 3:42 am
- Forum: General Discussion
- Topic: Getting ES3 Auto Save to work
- Replies: 35
- Views: 11029
Re: Getting ES3 Auto Save to work
Hey Joel,
It's been awhile. Hope you've been doing well.
Today I got a question for the selection of data to save for the AutoSave ES3Type. In the case of inherited data, do I select to save the data from the base script or the child script?
It's been awhile. Hope you've been doing well.
Today I got a question for the selection of data to save for the AutoSave ES3Type. In the case of inherited data, do I select to save the data from the base script or the child script?
- Tue Aug 10, 2021 2:46 am
- Forum: General Discussion
- Topic: Getting ES3 Auto Save to work
- Replies: 35
- Views: 11029
Re: Getting ES3 Auto Save to work
Sorry I still don't quite understand what you mean by "override the Auto Save settings". So when it saves all children of the GameObject, would that include all the components of the children?
- Mon Aug 09, 2021 6:20 am
- Forum: General Discussion
- Topic: Getting ES3 Auto Save to work
- Replies: 35
- Views: 11029
Re: Getting ES3 Auto Save to work
On another note. How does EasySave handle the destruction of default scene objects? The way I understand how it works right now, is that objects and data from the save file are loaded after the scene is loaded. So the scene is loaded like its default form and then the data from the save file is adde...
- Mon Aug 09, 2021 2:59 am
- Forum: General Discussion
- Topic: Getting ES3 Auto Save to work
- Replies: 35
- Views: 11029
Re: Getting ES3 Auto Save to work
Hey Joel, What is the purpose of the "Save Children" option in the ES3AutoSave? So far I have noticed that if it's not enabled, objects that were instantiated and placed under the parent won't be placed under the same parent after loading. Am I right in assuming that the "Save Childre...
- Thu Aug 05, 2021 3:47 am
- Forum: General Discussion
- Topic: Getting ES3 Auto Save to work
- Replies: 35
- Views: 11029
Re: Getting ES3 Auto Save to work
Reference with ID 1073397176277201534 could not be found in Easy Save's reference manager. If you are loading objects dynamically (i.e. objects created at runtime), this warning is expected and can be ignored. I'm getting this warning when loading a save. I understand that this is supposed to happe...
- Tue Aug 03, 2021 3:21 am
- Forum: General Discussion
- Topic: Getting ES3 Auto Save to work
- Replies: 35
- Views: 11029
Re: Getting ES3 Auto Save to work
When we use the AutoSave feature, is the action completed almost immediately? I want to implement a saving symbol like other games and I'm wondering how do I know if the action has completed or not.