Search found 8 matches

by Giezi
Thu Feb 01, 2024 3:17 pm
Forum: General Discussion
Topic: Loading Dictionary of Dictionary with scriptable objects
Replies: 7
Views: 1141

Re: Loading Dictionary of Dictionary with scriptable objects

Yeah that's what I understood, but that's not the case. All the SOs are in the project, I have another SO acting as library referencing them, and that library is referenced in the scene. And as mentioned I did add them manually as well with the right click method. I found a workaround for it without...
by Giezi
Thu Feb 01, 2024 4:27 am
Forum: General Discussion
Topic: Loading Dictionary of Dictionary with scriptable objects
Replies: 7
Views: 1141

Re: Loading Dictionary of Dictionary with scriptable objects

Fair enough. I did modify my save routine to follow that idea, but I still have the same error. Also I tried to implement the same trick that worked earlier, save a list of objects rather than a dictionary for a new scriptable object I have, but this time it fails, all the references are -1: "_...
by Giezi
Mon Jan 29, 2024 6:03 pm
Forum: General Discussion
Topic: Loading Dictionary of Dictionary with scriptable objects
Replies: 7
Views: 1141

Re: Loading Dictionary of Dictionary with scriptable objects

Hy there! Thanks for the fast answer :) I am on the last version of the asset store, I updated the package last week (3.5.6) You are right, I did load and save with the ES3File API. With my dictionary routine, I now modified it to follow this logic, let me know if that makes sense: [SerializeField] ...
by Giezi
Sun Jan 28, 2024 10:42 pm
Forum: General Discussion
Topic: Loading Dictionary of Dictionary with scriptable objects
Replies: 7
Views: 1141

Loading Dictionary of Dictionary with scriptable objects

I have a dictionary of dictionary that looks like this: [SerializeField] private Dictionary<OverworldData, Dictionary<ObjectiveData, (bool hermit_0, bool hermit_1)>> _overworldDataObjectives = new(); OverworldData is a serialised object that contains 3 Objectives, which each are expressed in a serie...
by Giezi
Thu Dec 29, 2022 9:47 am
Forum: General Discussion
Topic: InvalidOperationException: Collection was modified; enumeration operation may not execute.
Replies: 3
Views: 839

Re: InvalidOperationException: Collection was modified; enumeration operation may not execute.

Thanks for the fast answer!

Looks like I'm on 3.5.3 which I believe is the last version on the asset store.

I will try, but the project I'm using it with is very big, it might take a while.

Thanks a lot!

Best
Giezi
by Giezi
Wed Dec 28, 2022 9:08 pm
Forum: General Discussion
Topic: InvalidOperationException: Collection was modified; enumeration operation may not execute.
Replies: 3
Views: 839

InvalidOperationException: Collection was modified; enumeration operation may not execute.

Hy I upgraded to the latest version of ES3 and since then I get the following error when I save my data (still works, and I am not sure where the error exactly comes from): InvalidOperationException: Collection was modified; enumeration operation may not execute. System.Collections.Generic.Dictionar...
by Giezi
Thu May 06, 2021 12:26 pm
Forum: General Discussion
Topic: Scene independent save of Scriptable Objects
Replies: 2
Views: 744

Re: Scene independent save of Scriptable Objects

Hei

That makes sense, thanks a lot for the fast answer! Guess I will use a Scene Object then :)

Best
Giezi
by Giezi
Thu May 06, 2021 12:09 pm
Forum: General Discussion
Topic: Scene independent save of Scriptable Objects
Replies: 2
Views: 744

Scene independent save of Scriptable Objects

I have a question about saving scriptable objects using ES3. I have a couple of scriptable objects I would like to save (and later load), and the references to these scriptable objects are in another scriptable object, so not in the scene. I would like to make the saving and loading scene independen...