Hi,
Is it possible to save Transform components and then load them into a list of Transforms and not instantiate gameObjects? Or do I have to break it down to vector3 and have them in three files?
Best regards,
Emanuel
Search found 7 matches
- Wed Sep 29, 2021 2:36 pm
- Forum: General Discussion
- Topic: Save Transform and load into a list?
- Replies: 1
- Views: 665
- Mon Sep 27, 2021 3:06 pm
- Forum: General Discussion
- Topic: Save gameObjects but skip a specific component?
- Replies: 3
- Views: 857
Re: Save gameObjects but skip a specific component?
Oh, okay. So the component won't even be added with default values when loaded?
- Fri Sep 24, 2021 2:18 pm
- Forum: General Discussion
- Topic: Save gameObjects but skip a specific component?
- Replies: 3
- Views: 857
Save gameObjects but skip a specific component?
Hi,
I was wondering if it is possible to save a list of gameObjects but skip to save certain components? I'm using Photon as well and I get some problems when loading saved gameObjects that have PhotonView and PhotonTransformView components.
Thanks,
Emanuel
I was wondering if it is possible to save a list of gameObjects but skip to save certain components? I'm using Photon as well and I get some problems when loading saved gameObjects that have PhotonView and PhotonTransformView components.
Thanks,
Emanuel
- Wed Jun 23, 2021 9:08 am
- Forum: General Discussion
- Topic: ES3.LoadInto doesn't load children's transform
- Replies: 2
- Views: 677
Re: ES3.LoadInto doesn't load children's transform
Ah, I see. I will try and divide them into separate prefabs then and see if that will work for the intent. Thank you for the quick replay!
- Tue Jun 22, 2021 8:35 am
- Forum: General Discussion
- Topic: ES3.LoadInto doesn't load children's transform
- Replies: 2
- Views: 677
ES3.LoadInto doesn't load children's transform
Hello, I want to load prefabs and its children's transform but it seems not to do it with ES3.LoadInto. It saves the right values of all the children's it seems, but it's not loading them. Before I load I remove all prefabs, instantiate them with the help of a string file that I have saved with all ...
- Thu Jun 03, 2021 1:47 pm
- Forum: General Discussion
- Topic: Instantiated prefab on Load not visible?
- Replies: 2
- Views: 587
Re: Instantiated prefab on Load not visible?
Yes, it seems that I missed to add ES3Prefab... I made my own script and assumed that it was enough but it was missing alot from ES3Prefab.
Thank you for reminding me!
Thank you for reminding me!
- Wed Jun 02, 2021 2:57 pm
- Forum: General Discussion
- Topic: Instantiated prefab on Load not visible?
- Replies: 2
- Views: 587
Instantiated prefab on Load not visible?
Hi, I want to instantiate prefabs in runtime, save them and then be able to load them. I will instantiate them on load because I'm destroying all of them before I load since I don't know which ones exist in the save file. So if I have 4 prefabs in the scene already and then I load a save that only h...