Search found 11 matches
- Fri Aug 04, 2023 4:21 pm
- Forum: General Discussion
- Topic: Prefab changes variables back to previous version on play.
- Replies: 4
- Views: 937
Re: Prefab changes variables back to previous version on play.
Thank you ! I'll try that now
- Fri Aug 04, 2023 1:37 pm
- Forum: General Discussion
- Topic: Prefab changes variables back to previous version on play.
- Replies: 4
- Views: 937
Re: Prefab changes variables back to previous version on play.
I just save a list of game objects.
so yeah maybe I just dont' understand but no I just want to save the link to gameobject, the variables on the card might change.
- Fri Aug 04, 2023 9:17 am
- Forum: General Discussion
- Topic: My script lose reference of another object when load
- Replies: 7
- Views: 1599
Re: My script lose reference of another object when load
I have a similar problem, did you find a solution? Hi there, As this is quite an old thread, please could you make a new thread describing your issue with information about your project. The behaviour mentioned in this post can happen for quite a number of reasons so I would need more specific info...
- Fri Aug 04, 2023 9:16 am
- Forum: General Discussion
- Topic: Prefab changes variables back to previous version on play.
- Replies: 4
- Views: 937
Prefab changes variables back to previous version on play.
I have these Prefabs https://i.imgur.com/Vwx8YuE.png with this script on them https://imgur.com/3SVl03V.png The prefabs(tubasedcards) are referenced on another prefab in list form https://imgur.com/LLOpuVZ.png That list supplies my save prefab that save and loads lists for cards unlocked. https://im...
- Thu Jul 27, 2023 8:46 pm
- Forum: General Discussion
- Topic: My script lose reference of another object when load
- Replies: 7
- Views: 1599
Re: My script lose reference of another object when load
I have a similar problem, did you find a solution?
- Sat Jun 17, 2023 7:16 am
- Forum: General Discussion
- Topic: Using Easy Save 3 with multiple Managers
- Replies: 3
- Views: 455
Re: Using Easy Save 3 with multiple Managers
Thank you Ah ok, so I think I know my problem they are refenced on a prefab that is a static instance and have DontDestroyOnLoad() so it can move between scenes but maybe not references. The prefab is in all my scenes but depending on which scene that start first that is the one that stays. Should I...
- Fri Jun 16, 2023 9:53 am
- Forum: General Discussion
- Topic: Using Easy Save 3 with multiple Managers
- Replies: 3
- Views: 455
Using Easy Save 3 with multiple Managers
Hi I have a problem were refenced prefabs keep changing back to previous version of them selves when I press play. (It can be a front that reset back or or a UI image that loses refence to the sprite) My work around was to right click them and add them to the Manager. But since I have multiple scene...
- Tue Aug 24, 2021 9:42 pm
- Forum: General Discussion
- Topic: textmeshrpo saving is not working?
- Replies: 6
- Views: 1765
Re: textmeshrpo saving is not working?
Hi Joel
I have a similar issue.
I use auto save but not on the objects that gives me the bug.
Is there a way to exclude them from Auto save?
Thanks for a great tool!
All the best
Bo
I have a similar issue.
I use auto save but not on the objects that gives me the bug.
Is there a way to exclude them from Auto save?
Thanks for a great tool!
All the best
Bo
- Thu Jul 29, 2021 1:13 pm
- Forum: General Discussion
- Topic: Easy Save and Bolt
- Replies: 3
- Views: 1026
Re: Easy Save and Bolt
ok, so I figured out where it breaks. And it might just be me not knowing what I'm doing :) So when I make a prefab ES, setup ES to Variables. Then go into Easy Save>Auto Save Find my prefab and bolt variables press the cog and create a ES3Type Script with _data, declarations and name enabled. Then ...
- Thu Jul 29, 2021 12:25 pm
- Forum: General Discussion
- Topic: Easy Save and Bolt
- Replies: 3
- Views: 1026
Re: Easy Save and Bolt
I'll try.
Also is ES able to save variables from bolt?
So if I have a flow graph and variables on a prefab and set a bool to true then save and load will that be saved?
Also is ES able to save variables from bolt?
So if I have a flow graph and variables on a prefab and set a bool to true then save and load will that be saved?