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- Sun Nov 28, 2021 6:12 pm
- Forum: General Discussion
- Topic: Scriptable Objects created at runtime
- Replies: 1
- Views: 540
Scriptable Objects created at runtime
Hi there - Not sure what I'm doing wrong - my GameObject loads and saves just fine, except I have a List of ScriptableObjects created at runtime, and when I save and later load, the size of the List is accurate, but each of the elements are null: (At the save point) ES31.jpg (At the load point) ES32...