Search found 10 matches
- Tue Oct 25, 2022 7:27 am
- Forum: General Discussion
- Topic: save game object with integer between scenes?
- Replies: 2
- Views: 610
Re: save game object with integer between scenes?
Thanks for your reply! I will try to replicate it and send you a message this week after i try a few more things I thought of today.
- Mon Oct 24, 2022 10:42 am
- Forum: General Discussion
- Topic: save game object with integer between scenes?
- Replies: 2
- Views: 610
save game object with integer between scenes?
Good evening, I have a bit of a problem. I have a dont destroy on load game object with a treasure integer that changes scenes and has treasure added to it in each new scene. this object that has the treasure integer on it starts in the only scene that I am using ES3 in, so that only when the player...
- Fri Sep 16, 2022 11:33 am
- Forum: General Discussion
- Topic: VRIF save between scenes.
- Replies: 9
- Views: 1440
Re: VRIF save between scenes.
ok, so i have a game object its called random spawner. its got a script on it that has a public variable that allows me to add as many prefab objects as i want to it. when the spawnrandom() function starts its spawns one of the objects in the array/list? at random. it also uses itself, its own game/...
- Fri Sep 16, 2022 10:56 am
- Forum: General Discussion
- Topic: VRIF save between scenes.
- Replies: 9
- Views: 1440
Re: VRIF save between scenes.
As you are instantiating a variable number of GameObjects it would be best to put them all in a List<GameObject> and save this from a separate script. I have all of the objects in an array. the instantiate/array script is on a game object that uses its own transform position as the instantiation/sp...
- Fri Sep 16, 2022 9:23 am
- Forum: General Discussion
- Topic: VRIF save between scenes.
- Replies: 9
- Views: 1440
Re: VRIF save between scenes.
is go just GameObject? so if my gameobject was called artifact02 it would be ES3.Save("artifact02", GameObject)ES3.Save("myGameObject", go)
sorry this is probably very obvious for coders
- Fri Sep 16, 2022 9:20 am
- Forum: General Discussion
- Topic: VRIF save between scenes.
- Replies: 9
- Views: 1440
Re: VRIF save between scenes.
The general workflow is: Right-click the prefab and select Easy Save 3 > Enable Easy Save for Prefab. Use ES3.Save to save your prefab instance in your first scene. Use ES3.Load to load your prefab instance in your second scene. I understand how this part works, the prefab is not in the scene at fi...
- Fri Sep 16, 2022 9:14 am
- Forum: General Discussion
- Topic: VRIF save between scenes.
- Replies: 9
- Views: 1440
Re: VRIF save between scenes.
Just to check, have you followed the Saving and Loading GameObjects and Prefab Instances guide? https://docs.moodkie.com/easy-save-3/es ... s-prefabs/ The general workflow is: Right-click the prefab and select Easy Save 3 > Enable Easy Save for Prefab. Use ES3.Save to save your prefab instance in y...
- Fri Sep 16, 2022 4:07 am
- Forum: General Discussion
- Topic: VRIF save between scenes.
- Replies: 9
- Views: 1440
VRIF save between scenes.
Good afternoon, I am having a troublesome time with an easy save situation. This is not for any reason the fault of moodkie, I am just not a professional coder or game maker and so I see the information and I cant put it all together and need more help figure it out than most. ok, I saw another thre...
- Fri Feb 18, 2022 12:22 am
- Forum: General Discussion
- Topic: AutoSave questions
- Replies: 2
- Views: 637
Re: AutoSave questions
Thank you very much for your response, I appreciate it. I will give it a try and if it is ok, if I cant figure it out i will come back and ask more questions.
Thank you so much, I appreciate your time and attention.
Thank you so much, I appreciate your time and attention.
- Thu Feb 17, 2022 8:08 am
- Forum: General Discussion
- Topic: AutoSave questions
- Replies: 2
- Views: 637
AutoSave questions
Good Evening. I have some questions that I guess are possibly obvious but do not seem to be to me. 1. to use auto save on a whole scene, does that scene have to be the starting menu scene? I ask because it seems the save event and load event of the auto save feature is meant for an opening menu, i m...