Search found 6 matches
- Mon Feb 06, 2023 10:59 am
- Forum: General Discussion
- Topic: Assembly Definition File Issues In Version 3.5.4
- Replies: 1
- Views: 551
Assembly Definition File Issues In Version 3.5.4
Hello, first of all, awesome that we got assembly definition files now :mrgreen: I believe to have found 2 bugs with the current assembly definitions. 1. The reference to the EasySave3 assembly definition is broken for me in the editor assembly definition. I tested this in Unity 2021 LTS and 2022.2 ...
- Fri Feb 03, 2023 8:34 pm
- Forum: General Discussion
- Topic: Will EasySave ever officially integrate Assembly Definition files?
- Replies: 4
- Views: 1143
Re: Will EasySave ever officially integrate Assembly Definition files?
Wouldn't it be possible to simply upload the asset for the various version with and without assembly definitions? Since you can upload different versions of the asset for different Unity version, wouldn't that help with backwards compatibility. Also, a unity package with the assembly definition file...
- Fri Feb 03, 2023 7:23 pm
- Forum: General Discussion
- Topic: Custom GameObject Type Throwing Error
- Replies: 1
- Views: 563
Custom GameObject Type Throwing Error
Hello, I am trying to modify the way the gameobject type is saved and loaded. For that I am using the types section of the custom editor to have it create the ES3UserType_GameObject. However the default generated script (contains essentially the same code as the ES3Type_GameObject) already throws th...
- Sat Mar 05, 2022 10:34 pm
- Forum: General Discussion
- Topic: Question regarding component serialization
- Replies: 1
- Views: 516
Question regarding component serialization
Hello, I am trying to modify the ES3Type_GameObject script to make a property for each component individually instead of the default list. My problem I believe is not getting the __type serialized like in the components list. This is what I you get when serializing as a list. Notice the __type field...
- Thu Mar 03, 2022 2:16 pm
- Forum: General Discussion
- Topic: Question regarding internal save structure
- Replies: 3
- Views: 730
Re: Question regarding internal save structure
Hello Joel, thanks for the quick reply. Follow up question after I did some testing. Unless I create an ES3Type for a monobehaviour I don't see it being saved. Is there an option to enable all monobehaviours to be saved for a gameobject or do I need to manually query all monobehaviours I want to sav...
- Wed Mar 02, 2022 3:43 pm
- Forum: General Discussion
- Topic: Question regarding internal save structure
- Replies: 3
- Views: 730
Question regarding internal save structure
Hello, I would like to know if the asset does need to know all component information internally before building the game or if it can handle runtime provided information? I ask this because my game has runtime assembly injection via a modding system and I would like to also offer save support for th...