Search found 4 matches

by noob_vulcan
Wed Feb 28, 2024 11:39 am
Forum: General Discussion
Topic: Saving material Instances
Replies: 1
Views: 259

Saving material Instances

Hi, I'm working a game where you can spawn different objects like table, chair etc. Each object has multiple materials, and user can change the color, tiling of texture and even change whole material from a given material list. So my all objects have instanced material as i'm changing them at runtim...
by noob_vulcan
Mon Jan 23, 2023 12:58 pm
Forum: General Discussion
Topic: Save only Transform and Material from Prefab
Replies: 3
Views: 646

Re: Save only Transform and Material from Prefab

Hi, Thank you for the reply. Is there another way? because this way is not feasible for my project. I am working on world building game where users can spawn different objects and create a scene and save it. So as of now I have around 150 different objects and selecting Components from the window is...
by noob_vulcan
Sun Jan 22, 2023 3:17 pm
Forum: General Discussion
Topic: Save only Transform and Material from Prefab
Replies: 3
Views: 646

Save only Transform and Material from Prefab

Hi,

I am currently saving prefabs via ES3 Prefab script on them. It saves everything which I don't want thus increasing the file size.

Is there a way to select what I want to save like Transform and Renderer Info?
by noob_vulcan
Mon Apr 25, 2022 4:54 pm
Forum: General Discussion
Topic: Saving lot of runtime Objects - Sandbox game
Replies: 1
Views: 553

Saving lot of runtime Objects - Sandbox game

Hi, I'm currently working on a Sandbox game where I want to add a feature to save and load user-created scenes. Users can spawn a lot of items and arrange them as they want. If someone created a castle then I want that castle to load. Also, I'm using a pooling system for the items. So how can I save...