Search found 4 matches
- Wed Feb 28, 2024 11:39 am
- Forum: General Discussion
- Topic: Saving material Instances
- Replies: 1
- Views: 1748
Saving material Instances
Hi, I'm working a game where you can spawn different objects like table, chair etc. Each object has multiple materials, and user can change the color, tiling of texture and even change whole material from a given material list. So my all objects have instanced material as i'm changing them at runtim...
- Mon Jan 23, 2023 12:58 pm
- Forum: General Discussion
- Topic: Save only Transform and Material from Prefab
- Replies: 3
- Views: 704
Re: Save only Transform and Material from Prefab
Hi, Thank you for the reply. Is there another way? because this way is not feasible for my project. I am working on world building game where users can spawn different objects and create a scene and save it. So as of now I have around 150 different objects and selecting Components from the window is...
- Sun Jan 22, 2023 3:17 pm
- Forum: General Discussion
- Topic: Save only Transform and Material from Prefab
- Replies: 3
- Views: 704
Save only Transform and Material from Prefab
Hi,
I am currently saving prefabs via ES3 Prefab script on them. It saves everything which I don't want thus increasing the file size.
Is there a way to select what I want to save like Transform and Renderer Info?
I am currently saving prefabs via ES3 Prefab script on them. It saves everything which I don't want thus increasing the file size.
Is there a way to select what I want to save like Transform and Renderer Info?
- Mon Apr 25, 2022 4:54 pm
- Forum: General Discussion
- Topic: Saving lot of runtime Objects - Sandbox game
- Replies: 1
- Views: 566
Saving lot of runtime Objects - Sandbox game
Hi, I'm currently working on a Sandbox game where I want to add a feature to save and load user-created scenes. Users can spawn a lot of items and arrange them as they want. If someone created a castle then I want that castle to load. Also, I'm using a pooling system for the items. So how can I save...