Search found 8 matches
- Mon Feb 06, 2023 3:40 pm
- Forum: General Discussion
- Topic: Set default value, skip filepath and add settings
- Replies: 2
- Views: 775
Re: Set default value, skip filepath and add settings
Awesome! Thanks!
- Mon Feb 06, 2023 5:11 am
- Forum: General Discussion
- Topic: Set default value, skip filepath and add settings
- Replies: 2
- Views: 775
Set default value, skip filepath and add settings
Hi again Joel, (starting a new thread to make the question searchable) Might be a noob question, might be sleep depravation, but I cant seem to figure out how to deal with the overloads in that specific case: var settings = new ES3Settings("MyData.es3", ES3.Location.Cache); data = ES3.Load...
- Sun Feb 05, 2023 3:39 pm
- Forum: General Discussion
- Topic: Save+Sync Best practices
- Replies: 2
- Views: 630
Re: Save+Sync Best practices
Got it, thanks for the quick reply!
- Sun Feb 05, 2023 4:11 am
- Forum: General Discussion
- Topic: Save+Sync Best practices
- Replies: 2
- Views: 630
Save+Sync Best practices
Hi Joel, I was wondering what your opinion on this is - when I invoke a save event it will call all subscribed scripts and their handlers will in turn ES3.Save their data. Then I call Invoke("cloudSync",0.1f) and all works fine. Is that a good idea tho, as Im not sure if there could be a p...
- Thu Dec 29, 2022 8:57 am
- Forum: General Discussion
- Topic: Issue when reloading scene
- Replies: 2
- Views: 713
Re: Issue when reloading scene
Thanks for the answer, It makes sense and I tried it like that initially (only not in awake, but in start, as loading is triggered by an event, to which the listeners subscribe on enable). Anyway, after more testing I think that the save system itself seems to work fine ot its own, I only have issue...
- Wed Dec 28, 2022 3:11 am
- Forum: General Discussion
- Topic: Issue when reloading scene
- Replies: 2
- Views: 713
Issue when reloading scene
Hello there, Let me start off by saying the asset is pretty great and saves a ton of time. Now the issue I currently have is with reloading scenes and then loading from the save. Maybe that is not entirely true as I guess the exact problem is the order of execution .LoadScene will load in the next f...
- Sat May 07, 2022 10:35 am
- Forum: General Discussion
- Topic: Autosave for open world
- Replies: 2
- Views: 636
Re: Autosave for open world
Makes sense, thanks for the info!
- Fri May 06, 2022 5:41 pm
- Forum: General Discussion
- Topic: Autosave for open world
- Replies: 2
- Views: 636
Autosave for open world
Hi there! I have a quick question, that I was not able to find a clear answer for thus far. I am making an open world game with a lot of equipment that will be moved around, plugged, connected, having stats etc. The question is - Is there a global solution to saving the entire scene at ones, or does...