Search found 8 matches

by lvladimirov
Mon Feb 06, 2023 5:11 am
Forum: General Discussion
Topic: Set default value, skip filepath and add settings
Replies: 2
Views: 775

Set default value, skip filepath and add settings

Hi again Joel, (starting a new thread to make the question searchable) Might be a noob question, might be sleep depravation, but I cant seem to figure out how to deal with the overloads in that specific case: var settings = new ES3Settings("MyData.es3", ES3.Location.Cache); data = ES3.Load...
by lvladimirov
Sun Feb 05, 2023 3:39 pm
Forum: General Discussion
Topic: Save+Sync Best practices
Replies: 2
Views: 630

Re: Save+Sync Best practices

Got it, thanks for the quick reply!
by lvladimirov
Sun Feb 05, 2023 4:11 am
Forum: General Discussion
Topic: Save+Sync Best practices
Replies: 2
Views: 630

Save+Sync Best practices

Hi Joel, I was wondering what your opinion on this is - when I invoke a save event it will call all subscribed scripts and their handlers will in turn ES3.Save their data. Then I call Invoke("cloudSync",0.1f) and all works fine. Is that a good idea tho, as Im not sure if there could be a p...
by lvladimirov
Thu Dec 29, 2022 8:57 am
Forum: General Discussion
Topic: Issue when reloading scene
Replies: 2
Views: 713

Re: Issue when reloading scene

Thanks for the answer, It makes sense and I tried it like that initially (only not in awake, but in start, as loading is triggered by an event, to which the listeners subscribe on enable). Anyway, after more testing I think that the save system itself seems to work fine ot its own, I only have issue...
by lvladimirov
Wed Dec 28, 2022 3:11 am
Forum: General Discussion
Topic: Issue when reloading scene
Replies: 2
Views: 713

Issue when reloading scene

Hello there, Let me start off by saying the asset is pretty great and saves a ton of time. Now the issue I currently have is with reloading scenes and then loading from the save. Maybe that is not entirely true as I guess the exact problem is the order of execution .LoadScene will load in the next f...
by lvladimirov
Sat May 07, 2022 10:35 am
Forum: General Discussion
Topic: Autosave for open world
Replies: 2
Views: 636

Re: Autosave for open world

Makes sense, thanks for the info!
by lvladimirov
Fri May 06, 2022 5:41 pm
Forum: General Discussion
Topic: Autosave for open world
Replies: 2
Views: 636

Autosave for open world

Hi there! I have a quick question, that I was not able to find a clear answer for thus far. I am making an open world game with a lot of equipment that will be moved around, plugged, connected, having stats etc. The question is - Is there a global solution to saving the entire scene at ones, or does...