Thank you admin for your response.
Textures and materials include multiple files located in folders. Is there any solution to save them with the fbx file?
Thanks Admin
Search found 12 matches
- Tue Oct 24, 2023 9:36 am
- Forum: General Discussion
- Topic: Save fbx with textures and materials?
- Replies: 3
- Views: 735
- Tue Oct 24, 2023 6:50 am
- Forum: General Discussion
- Topic: Save fbx with textures and materials?
- Replies: 3
- Views: 735
Save fbx with textures and materials?
Hi ad,
Can i save full fbx with textures and materials use Easy Save 3? I'm try load model from cloud use ES3. Sorry i'm newbie.
Thanks in advance!
Can i save full fbx with textures and materials use Easy Save 3? I'm try load model from cloud use ES3. Sorry i'm newbie.
Thanks in advance!
- Fri Oct 06, 2023 7:22 am
- Forum: General Discussion
- Topic: Unable to save and load all components within an object.
- Replies: 1
- Views: 607
Unable to save and load all components within an object.
The objects in the game consist of child objects, and these child objects contain components such as Mesh, RootBone, Animation, Material. However, when performing the es3.Save command and loading it back, not all the components mentioned above are fully present. The following is my command. GameObje...
- Sat Sep 02, 2023 12:06 am
- Forum: General Discussion
- Topic: How to search for keys using the character '*'
- Replies: 5
- Views: 968
Re: How to search for keys using the character '*'
Thank you, I also have a solution, it is possible to split the keys, like files
- Fri Sep 01, 2023 2:39 pm
- Forum: General Discussion
- Topic: How to search for keys using the character '*'
- Replies: 5
- Views: 968
Re: How to search for keys using the character '*'
If one day I want to save chat data in a file, and for 30 days, that's 30 files to read one by one, can Easy Save create multiple files per day like that, admin?
- Fri Sep 01, 2023 1:43 pm
- Forum: General Discussion
- Topic: How to search for keys using the character '*'
- Replies: 5
- Views: 968
How to search for keys using the character '*'
I save using the following keys: chat_a_b_0901 and chat_a_b_0902 using Easy Save. Is there a way to find keys using wildcards like this: chat_a_b_*, which would list both of these keys?
- Fri Sep 01, 2023 1:20 pm
- Forum: General Discussion
- Topic: How can I save individual data without having to save the entire array after each chat message?
- Replies: 1
- Views: 870
How can I save individual data without having to save the entire array after each chat message?
I have a chat array like this: public List<InfoChat> lstCHATLISTs = new List<InfoChat>();. Every time I send a chat message, I want to save the data using Easy Save. Currently, when saving, I have to load the entire lstCHATLISTs array and then save the whole array again. If there's a large amount of...
- Tue Sep 27, 2022 1:00 am
- Forum: General Discussion
- Topic: ES3Type.type is null
- Replies: 1
- Views: 587
ES3Type.type is null
I got this error, please help ES3Type.type is null when trying to create an ES3Type for System.Collections.Generic.Dictionary`2[System.Int16,Music], possibly because the element type is not supported. public static Dictionary<short, Music> musics = new Dictionary<short, Music>(); Dictionary "mu...
- Sat Jun 11, 2022 12:53 am
- Forum: General Discussion
- Topic: Error: Save all prefabs in resources folder
- Replies: 6
- Views: 1220
Re: Error: Save all prefabs in resources folder
Thanks for your help, here I see ES3 has many advantages
- Thu Jun 09, 2022 10:51 pm
- Forum: General Discussion
- Topic: Error: Save all prefabs in resources folder
- Replies: 6
- Views: 1220
Re: Error: Save all prefabs in resources folder
I have another question, how to remove an object's reference?